| Commit message (Collapse) | Author | Age | Files | Lines |
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Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.
Fixes: #5972
(cherry picked from commit 6e32157a65b208ba223c8e75c5e7a842d1684314)
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(cherry picked from commit ccd986f53e468321b9eeb09474c77cfab2c988da)
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(cherry picked from commit 01ec06d9ae9880c065dd6601656a5462c10690fd)
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Fix for #16494
(cherry picked from commit f97ebdcab3bd6e2917c24a5e4d34e1965ac2a987)
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Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
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(cherry picked from commit dca2ae78dd04530bf96c3d550e57fc945876ea95)
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GDScript: fix autocompletion for preload() (issue 15766)
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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wrong function,
leading to unnecesary copy on writes and reduced performance.
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Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
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