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path: root/modules/gdscript/gdscript_editor.cpp
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* Adds keywords to autocomplete predictions.Anish2018-05-131-0/+7
| | | | | | | | Adds keywords to the autocomplete prediction in GDScript so they are not replaced by irrelevant predictions. Fixes: #5972 (cherry picked from commit 6e32157a65b208ba223c8e75c5e7a842d1684314)
* Fix enums without class name not opening docs pagePeter Folkins2018-05-131-0/+12
| | | | (cherry picked from commit ccd986f53e468321b9eeb09474c77cfab2c988da)
* Fix script template on `_ready` behaviorPoommetee Ketson2018-04-151-1/+1
| | | | (cherry picked from commit 01ec06d9ae9880c065dd6601656a5462c10690fd)
* For-in loop variable added to autocompletionRado'sPC\aRaGaR2018-04-141-3/+13
| | | | | | Fix for #16494 (cherry picked from commit f97ebdcab3bd6e2917c24a5e4d34e1965ac2a987)
* Removed whitespaces around arguments of functions.anakimluke2018-02-221-2/+0
| | | | | | | | | Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that.
* Show default values in docs for GDScript built-in functionsGeorge Marques2018-02-191-2/+2
| | | | (cherry picked from commit dca2ae78dd04530bf96c3d550e57fc945876ea95)
* Merge pull request #15849 from poke1024/preload-completionRémi Verschelde2018-01-181-1/+3
|\ | | | | GDScript: fix autocompletion for preload() (issue 15766)
| * GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl2018-01-181-1/+3
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* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-6/+6
|/ | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-3/+3
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-4/+17
| | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
* Abstract some method for script systemgeequlim2017-11-171-3/+42
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+2950