| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | 2 | -1/+5 | |
| 2015-04-03 | Changes to Light | Juan Linietsky | 20 | -61/+181 | |
| -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||||
| 2015-04-02 | wrong function, changing.. | Juan Linietsky | 2 | -2/+2 | |
| 2015-04-02 | javascript build fix | Juan Linietsky | 2 | -0/+7 | |
| 2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | 8 | -8/+66 | |
| -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||||
| 2015-04-02 | merging okam changes | Juan Linietsky | 9 | -31/+84 | |
| 2015-04-02 | fullscreen thing | Ariel m | 2 | -20/+168 | |
| 2015-04-01 | solved color depth issues on osx | Juan Linietsky | 1 | -1/+1 | |
| 2015-04-01 | fix shadow attenuation | Juan Linietsky | 1 | -2/+1 | |
| 2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | 4 | -268/+32 | |
| 2015-03-31 | read depth fixes | Juan Linietsky | 4 | -7/+73 | |
| 2015-03-31 | New node will be added to root node if nothing is selected | mostafahassan | 1 | -4/+5 | |
| 2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | 4 | -22/+37 | |
| read depth | |||||
| 2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | 2 | -6/+6 | |
| 2015-03-24 | 2D normal mapping and lighting simple demos | Juan Linietsky | 14 | -0/+12 | |
| 2015-03-23 | fixed build error on OSX from new WM code | steve | 2 | -0/+6 | |
| 2015-03-23 | fixed iphone build with new window manamenet changes | steve | 2 | -0/+7 | |
| 2015-03-23 | window managements functions work | Juan Linietsky | 2 | -19/+102 | |
| but still side-functions, all API needs to be migrated to them | |||||
| 2015-03-23 | oops, fucntion was there twice | Juan Linietsky | 1 | -3/+0 | |
| 2015-03-23 | small android fix | Juan Linietsky | 1 | -1/+1 | |
| 2015-03-23 | crash bug solved, fixes #1560 | Juan Linietsky | 1 | -1/+1 | |
| 2015-03-23 | android fixes, please test | Juan Linietsky | 9 | -3/+59 | |
| (can' t build android atm) | |||||
| 2015-03-23 | adjust the window_management demo to the new function names | hurikhan | 2 | -27/+27 | |
| 2015-03-23 | New API: build fixes for x11 | rollenrolm | 2 | -6/+7 | |
| 2015-03-23 | Add iostream include to collada plugin and change to light occluder to use ↵ | Carl Olsson | 2 | -13/+3 | |
| canvas item snap function. | |||||
| 2015-03-22 | Revert "Camelcased script variables will now capitalize in the inspector." | Juan Linietsky | 2 | -25/+3 | |
| 2015-03-22 | fixes to new window management API | Juan Linietsky | 10 | -115/+339 | |
| -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||||
| 2015-03-22 | Reverted change to classHint | John Watson | 1 | -3/+2 | |
| Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher. | |||||
| 2015-03-22 | fix area center of gravity | Juan Linietsky | 2 | -2/+2 | |
| 2015-03-22 | minor comments | Juan Linietsky | 2 | -10/+7 | |
| 2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | 4 | -0/+32 | |
| 2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | 4 | -24/+33 | |
| 2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | 2 | -7/+7 | |
| 2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | 8 | -43/+166 | |
| to perform operations such as translaiton, rotation, etc directly on nodes. | |||||
| 2015-03-22 | fixes/cleans up | Juan Linietsky | 9 | -6/+57 | |
| -input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||||
| 2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | 1 | -2/+2 | |
| 2015-03-22 | input events on Area2D is now supported | Juan Linietsky | 23 | -6/+392 | |
| also added a demo showing how this works | |||||
| 2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | 2 | -13/+58 | |
| 2015-03-21 | New option to show/hide hidden files | rollenrolm | 13 | -10/+63 | |
| 2015-03-21 | signed distance field fonts demo | Juan Linietsky | 4 | -0/+4 | |
| 2015-03-21 | signed distance field font support | Juan Linietsky | 11 | -9/+64 | |
| 2015-03-20 | wip distance field font import | Juan Linietsky | 1 | -50/+297 | |
| font import may not work if using distance field, this is WIP | |||||
| 2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky | 1 | -1/+1 | |
| 2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky | 2 | -0/+28 | |
| 2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | 13 | -25/+500 | |
| this should make everything simpler, specially for newcomers to Godot | |||||
| 2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | 22 | -50/+238 | |
| allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||||
| 2015-03-15 | Fix for InputEvent::set_as_action | Alex Bonfim | 1 | -5/+5 | |
| 2015-03-15 | Update file_access_windows.cpp for mingw cross-compile | Matthew Hughes | 1 | -2/+4 | |
| Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW | |||||
| 2015-03-14 | [Fix] make_dir_recursive on Windows | Roman Nekrassow | 1 | -1/+1 | |
| function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: . | |||||
| 2015-03-14 | Add missing particles_2d macro bind | sanikoyes | 1 | -0/+5 | |
