| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -2/+6 | |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||||
| * | -Fixes to OpenSSL compilation (more) | Juan Linietsky | 2014-05-01 | 1 | -9/+11 | |
| | | | | | -Fix bug in GDScript, now static functions can call static functions. | |||||
| * | -scripts are converted to bytecode on export | Juan Linietsky | 2014-02-25 | 1 | -0/+1 | |
| | | | | | -fix bug in doc where touchscreen events were not documented | |||||
| * | -moved script to modules | Juan Linietsky | 2014-02-24 | 1 | -0/+473 | |
