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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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2015-11-19
Added missing \n in script error output.
ZuBsPaCe
2
-2
/
+2
2015-11-19
Nice error output padding. Code location behind " At: " is now aligned with t...
ZuBsPaCe
2
-12
/
+20
2015-11-19
Set console background color on windows in SetConsoleTextAttribute, otherwise...
ZuBsPaCe
1
-5
/
+8
2015-11-19
Set output color of ERR_SCRIPT messages to purple. Same as on linux.
ZuBsPaCe
1
-1
/
+1
2015-11-19
Removed ANSI error codes from windows terminal error output. Windows does not...
ZuBsPaCe
2
-12
/
+12
2015-11-19
Inconsistent code formatting in print_error (Newlines and spaces)
ZuBsPaCe
2
-45
/
+46
2015-11-19
removed iconv dependency from pe_bliss
Juan Linietsky
2
-34
/
+11
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
12
-16
/
+16
2015-11-19
Fix SplitContainer bool properties
Franklin Sobrinho
1
-2
/
+2
2015-11-19
Fixes https://github.com/godotengine/godot/issues/2821
Aren Villanueva
1
-0
/
+1
2015-11-19
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...
Aren Villanueva
7
-8
/
+118
2015-11-19
Changed capabilities list.
Ovnuniarchos
1
-1
/
+5
2015-11-19
Fixes Visual Studio compile error due to pe_bliss
ZuBsPaCe
1
-0
/
+1
2015-11-19
Fix Windows Export
masoud bh
2
-3
/
+3
2015-11-19
Revert "Ignore alpha materials in baked light ray-tracer."
Juan Linietsky
2
-106
/
+66
2015-11-19
Added selection menu to spatial and canvas editors
neikeq
4
-84
/
+393
2015-11-18
Added tooltip for a few buttons in sample library editor
Tybobobo
1
-0
/
+4