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2017-06-07TGA support based on SaracenOne's work.Juan Linietsky7-2/+491
2017-06-07Run project after selecting main scene. Fixes #9077Nuno Donato1-0/+1
2017-06-07Automatically open new project after creating it in project manager.Nuno Donato1-1/+2
Fixes #9075
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky27-548/+588
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07Fix: audio buses buttons hard to see if pressed or notGilles Roudiere1-3/+6
2017-06-07Fog is complete!Juan Linietsky8-0/+490
2017-06-07fixed overlapping of temp. colors (script editor)toger52-14/+18
+ added a little bit more spacing to the scripts in the script list. the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07Revert "Fix text warp in color blocks with CJK"Rémi Verschelde1-1/+1
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078.
2017-06-06added style for panel classtoger51-5/+8
2017-06-06Fix input event related android build issuesChris Serino2-9/+9
2017-06-06osx release right button event fixedtoger51-1/+1
RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...) fixes #9079
2017-06-07Fix Script Editor stealing focus on class search text changedPoommetee Ketson1-4/+3
2017-06-06GraphNode: Remove debug print.Andreas Haas1-2/+0
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky11-82/+234
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-05Fix build errorPoommetee Ketson2-2/+1
2017-06-05added grow functions to Rect2toger52-0/+23
- grow_individual - grow_margin
2017-06-04Fix Variant::OBJECT token parsingCarter Anderson1-2/+6
2017-06-05Quick access list to subresources on RMBJuan Linietsky2-0/+70
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky5-11/+108
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky5-38/+194
2017-06-04Update window size property names for editor runGeorge Marques1-4/+4
2017-06-04project manager, fixed siing of sort buttontoger51-1/+1
2017-06-03subsurface scattering is fixed and working againJuan Linietsky6-19/+27
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly84-685/+685
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas51-282/+282
Make the naming consistent with other classes.
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky5-8/+10
2017-06-01GI probes working back againJuan Linietsky2-6/+9
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky10-28/+100
2017-06-01About: add contributors listPoommetee Ketson3-2/+67
2017-05-31stuff got modified :(Juan Linietsky1-2/+3
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky13-176/+114
2017-06-01fixed PowerState enum castKarroffel2-1/+2
Quite a while ago I made a commit (131631b) where I did a weird thing to fix compilation with PTRCALL_ENABLED. And I couldn't sleep because of this after all these months. So here is the proper version.
2017-05-31Fix GDNative PoolVector typossheepandshepherd1-8/+8
2017-05-31EditorHelp: Help>Class now switch to script editorPoommetee Ketson2-10/+4
2017-05-31Fix autoplay animation starts from last editor state #8976Poommetee Ketson1-0/+1
2017-05-31Fixed compiling on windows after .hdr supportzer0problem1-1/+1
Changed type to avoid casting.
2017-05-31Wrap copy constructor for some GDNative typessheepandshepherd6-0/+63
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky21-97/+132
2017-05-30Formatting CONTRIBUTING.md to 80 columsGilles Roudiere1-28/+97
Added a little paragraph about how to contribute to Godot's translations
2017-05-29Changed enum to const because enum with uint64 size does not work on VSC++ ↵Thomas Görlich1-3/+1
Compiler
2017-05-29X11: Turn warning about not finding cursor theme into verbose output.Andreas Haas1-1/+3
Failing to get the cursor theme should not cause any issues since we're then using the default one anyway. So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error.. (pretty much like `iCCP: known incorrect sRGB profile` :P)
2017-05-29Added members overviewPaulb237-1/+82
2017-05-29Fixed a typo in a Visual Server var name (#8977)suptoasty2-5/+5
2017-05-29NaturalSort: strings start with . treated differentlyPoommetee Ketson1-0/+12
2017-05-28-Added .hdr format supportJuan Linietsky34-292/+1222
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28Remove obsolete signal_renames fileRémi Verschelde1-21/+0
2017-05-28opus: Update to upstream version 1.1.5Rémi Verschelde40-250/+425
2017-05-28Use new icons everywhereTimo Schwarzer9-0/+0
Closes #8879
2017-05-28Fixing typo for rect_position in _change_notify call for ControlKristupas Stumbrys1-1/+1
2017-05-28CreateDialog: fix activating recent item creates node selected in search resultPoommetee Ketson1-0/+2