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2016-04-02Port 2D demos to TSCN/TRES formatsRémi Verschelde193-6666/+9957
Part of #4196.
2016-04-01Added insert mode to text editorPaulb232-3/+46
2016-04-01Fix last two bindings in input_mapping demoRémi Verschelde2-1/+3
Also connect the signal from script, as it makes it easier to understand than by having to check the connected signals via the GUI.
2016-03-31Now the timer could be pausedHearto Lazor2-3/+27
pause with: set_active(true/false) is paused with: is_active()
2016-03-30Option to toggle line numbersPaulb232-0/+4
2016-03-30inherit PKG_CONFIG_PATH from environmentMaxwell Huang-Hobbs1-1/+6
2016-03-27doc/base/classes.xml: String.match, Node.find_nodeJosh Grams1-2/+3
Clarify wildcard behavior.
2016-03-26Fixed numbers not highlighting after spacePaulb231-1/+1
2016-03-26Stopped save scene flicker, issue 4118Paulb231-2/+6
2016-03-22Enter the 2.1 alpha phaseRémi Verschelde1-2/+2
To make it clearer that this branch is more recent than the stable 2.0.x releases.
2016-03-22Add support for patch versions (2.0.x)Rémi Verschelde3-3/+6
(cherry picked from commit 706d576f7b24ec62effd59f66f1d7c47c813056b)
2016-03-22Fix GDScript crash when call show/hide in func _exit_treesanikoyes1-2/+2
2016-03-21Syntax highlighting for numbersPaulb234-2/+39
2016-03-20Expose android/shutdown_adb_on_exit parameter and default to trueRémi Verschelde1-0/+1
It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073.
2016-03-20Add support for gnu-libstc++-4.9 needed by recent NDK versionsblubee1-7/+9
The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables.
2016-03-20Dynamic property list for control margins allowing floating point properties ↵Saracen1-8/+80
to be used with ratio anchors.
2016-03-19BoxContainer: Bind method add_spacer(bool)Ignacio Etcheverry1-0/+1
2016-03-19TextEdit: Fix Shift+Delete shortcut not calling cut()Ignacio Etcheverry1-0/+7
2016-03-18Fixes #3942 - Throws an error when exporting for X11 with no filenamedemolitions1-1/+8
2016-03-18Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov1-0/+9
Closes #4070
2016-03-18Fix for #4014, changed to 2 instead of 3 chars to trigger searchdemolitions1-1/+1
2016-03-18Option to toggle tab drawingPaulb232-1/+3
2016-03-18Rename path to pathssanikoyes2-4/+4
2016-03-18Add -r flag to adb install for keep app user datasanikoyes1-0/+1
2016-03-17Fix cursor getting locked on tree control if tree is cleared while modifying ↵Saracen1-1/+9
numerical element.
2016-03-17Fixed highlighting when word occurs as substring firstPaulb231-8/+14
2016-03-17Fixed highliting with shift and mousePaulb231-5/+2
2016-03-16Add function to convert Date time from a dictionary to EpochKyle Luce4-29/+189
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be consistent. Ticket: https://github.com/godotengine/godot/issues/4038
2016-03-17Allow select multiple files in ResourcePreloaderEditorsanikoyes2-28/+32
2016-03-16Highlight all occurrences of selected wordPaulb234-0/+65
2016-03-15Fix editors panels, of the bottom panel, not resizing in some casesFranklin Sobrinho3-3/+7
2016-03-15Tilemap Editor: Fix some last issues of PR-4006Franklin Sobrinho1-2/+3
2016-03-15LineEdit/TextEdit: Add Shift+Delete shortcut for cutIgnacio Etcheverry2-0/+11
2016-03-15TextEdit: Fix inconsistent copy, cut and paste behaviourIgnacio Etcheverry1-80/+46
2016-03-14Tilemap Editor: Use ItemList::set_item_icon_region in tile paletteFranklin Sobrinho1-9/+3
2016-03-14Fix file dialog, of Particles2D plugin, showing "Error" iconsFranklin Sobrinho2-17/+17
2016-03-14Automatically create input node when creating a ShaderGraphFranklin Sobrinho1-5/+13
2016-03-14Fix crash when importing sub-scenesFranklin Sobrinho1-1/+1
2016-03-14Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"Franklin Sobrinho2-66/+38
2016-03-14Tilemap Editor: Bucket fillFranklin Sobrinho2-18/+136
2016-03-14Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistenciesFranklin Sobrinho2-104/+115
2016-03-14Tilemap Editor: Line drawing and erasingFranklin Sobrinho2-9/+133
2016-03-14Tilemap Editor: Rectangle drawing/erasing and small improvementsFranklin Sobrinho2-412/+620
2016-03-14Added configuable tab sizePaulb234-1/+13
2016-03-14(editor)filedialog mode open anyAlexander Holland4-14/+18
2016-03-13Correct spot light size conversion in Blender exporter.Brandon DeRosier1-1/+1
The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much.
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce7-18/+45
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-13Undo and redo commands on text editor now affect internal version which ↵Saracen2-6/+19
fixes inconsistent file saving validation.
2016-03-13Add icon region support for ItemListFranklin Sobrinho2-7/+56
2016-03-13Remove redundant buttonsRémi Verschelde2-79/+3
Now the Load button is alone on its line, we probably need to find it a better place.