| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -4/+19 | |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||||
| * | -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵ | Juan Linietsky | 2014-04-05 | 1 | -0/+16 | |
| | | | | | | | | | | the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes | |||||
| * | fix gdscript path parse error | sanikoyes | 2014-03-11 | 1 | -0/+1 | |
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| * | -scripts are converted to bytecode on export | Juan Linietsky | 2014-02-25 | 1 | -280/+305 | |
| | | | | | -fix bug in doc where touchscreen events were not documented | |||||
| * | -moved script to modules | Juan Linietsky | 2014-02-24 | 1 | -0/+2469 | |
