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2016-08-30VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY1-3/+3
2016-08-29Fixed compilationDaniel J. Ramirez1-1/+1
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez83-385/+366
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky13-135/+1272
2016-08-28VS icons improvementsDaniel J. Ramirez52-273/+274
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas1-0/+1
Throws an error now.
2016-08-28check "disable_filter" option for backward compatibilityvolzhs1-0/+3
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs4-4/+76
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez8-81/+167
In 3D it will focus in the first viewport Enable double click for trees
2016-08-27Prevent to add node to selection when node is not inside treevolzhs1-1/+1
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz2-2/+12
which allows ENet to bind on custom IP.
2016-08-26Better document the BaseButton signalsGeorge Marques1-2/+12
2016-08-26Add button_down and button_up signalsGeorge Marques1-0/+11
2016-08-26Even more work on visual script editor:Juan Linietsky7-49/+446
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-26fix string iteratorcaryoscelus1-1/+1
Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287
2016-08-25More visual script workJuan Linietsky35-248/+1703
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry1-0/+9
2016-08-24DocData: Fix null reference not detected correctlyIgnacio Etcheverry1-0/+4
2016-08-24Slider value accounts for grabber offsetMason Ashbridge1-3/+6
2016-08-23Icons for VScript typesDaniel J. Ramirez89-2/+4275
2016-08-23tiny bug fixJuan Linietsky1-0/+1
2016-08-23Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky7-63/+177
EditorHelpBit
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky17-676/+949
This one has an ordered list, built-in description, search, etc.
2016-08-23prettier connections for graph editJuan Linietsky6-54/+139
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs1-12/+13
2016-08-23Change "Disable Filter" to "Enable Filter" on Font Import windowvolzhs1-10/+10
2016-08-22Fix StreamPeerBuffer::duplicate() does not return valuevolzhs1-0/+1
2016-08-22enet: Fix build on android and iphone platformsRémi Verschelde1-0/+2
Fixes #6156.
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky12-85/+515
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-21Improve/fix GridMap editorPedro J. Estébanez3-26/+24
Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-20fix to mingw buildJuan Linietsky1-1/+1
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky4-9/+9
2016-08-20ENet windows compilation fixes.Juan Linietsky4-6/+4
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky2-4/+14
2016-08-19Brand new networked multiplayerJuan Linietsky23-244/+1303
2016-08-18Documentation for most of ItemList control.Gau o fthe Veldt1-1/+46
The icon stuff is incomplete since I haven't used icons.
2016-08-18DocData: Fix duplicated parenthesis for default valuesIgnacio Etcheverry1-6/+8
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho8-34/+81
2016-08-16Update Globals and EditorSettings docsFranklin Sobrinho1-0/+38
2016-08-16Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho4-0/+45
2016-08-16Better editor settings for the FileSystem dockFranklin Sobrinho4-18/+46
* Save the current display mode when changing it from the dock
2016-08-16Fix editor glitches when the mesh/material preview is shownFranklin Sobrinho2-2/+2
2016-08-16Small usability improvements on the TileMap editor tile palette.Franklin Sobrinho1-10/+27
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names.
2016-08-15Update EditorPlugin docFranklin Sobrinho1-0/+24
2016-08-15Expose additional functions for the EditorPlugin classFranklin Sobrinho2-3/+26
2016-08-152d collision shape icons now uses the color for shape iconsDaniel J. Ramirez24-125/+575
2016-08-15Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd ↵Emmanuel Leblond3-0/+101
set_global_scale get_global_scale methods.
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb3-1/+6
Fixes #6022.
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky7-5/+698
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky4-8/+64