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path: root/modules/gdscript/gd_functions.h
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-3/+1
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add named colors to GDScript/core.Bojidar Marinov2017-01-121-0/+1
| | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names (cherry picked from commit 23381a530bb4a9c8e8c3e883a7d588bf832cd277)
* Add @GDScript.type_existsGeequlim2016-06-181-0/+1
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* Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde2016-03-011-1/+0
| | | | | This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
* Add xrange builtin functionest312016-02-281-0/+1
| | | | Also update classes.xml in order to document xrange
* Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky2016-01-021-0/+2
| | | | Closes #2075
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky2015-12-311-0/+1
| | | | Color, to deal with colors in the 0-255 range. Closes #2345
* -Added prints() function, fixes #1132, #1859Juan Linietsky2015-05-091-0/+1
| | | | -Tabs work inside built-in log window, fixes #1867
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -renamed function to get object from instance idJuan Linietsky2015-04-181-1/+1
| | | | -added function to get list of tiles used
* Add seed/get_inst function for GDScriptsanikoyes2015-03-251-0/+2
| | | | | seed -> Math::seed get_inst -> ObjectDB::get_instance
* begin new serialization frameworkJuan Linietsky2015-02-151-0/+2
| | | | also got rid of STL dependency on triangulator
* More 3D WorkJuan Linietsky2014-06-161-0/+1
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+1
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -moved script to modulesJuan Linietsky2014-02-241-0/+103