| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| | |
|
| |
|
|
|
| |
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
|
| |
|
|
|
|
|
|
|
|
| |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
|
| |
|
|
|
|
| |
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
(cherry picked from commit 23381a530bb4a9c8e8c3e883a7d588bf832cd277)
|
| | |
|
| |
|
|
|
| |
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing
changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
|
| |
|
|
| |
Also update classes.xml in order to document xrange
|
| |
|
|
| |
Closes #2075
|
| | |
|
| |
|
|
| |
Color, to deal with colors in the 0-255 range. Closes #2345
|
| |
|
|
| |
-Tabs work inside built-in log window, fixes #1867
|
| | |
|
| |
|
|
| |
-added function to get list of tiles used
|
| |
|
|
|
| |
seed -> Math::seed
get_inst -> ObjectDB::get_instance
|
| |
|
|
| |
also got rid of STL dependency on triangulator
|
| |
|
|
|
|
|
|
| |
-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
|
| |
|
|
|
|
|
|
|
|
| |
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
|
| |
|