| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-18 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -506/+480 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-03-18 | 1 | -1/+1 |
| | | | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f) | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Add named colors to GDScript/core. | Bojidar Marinov | 2017-01-12 | 1 | -0/+37 |
| | | | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names (cherry picked from commit 23381a530bb4a9c8e8c3e883a7d588bf832cd277) | ||||
| * | Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" | Fabio Alessandrelli | 2016-10-17 | 1 | -4/+0 |
| | | | | | | | | | Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5. (cherry picked from commit 11349a786be1fd02647493cfeff9883898ffd73e) | ||||
| * | i18n: Fix string that broke msgmerge | Rémi Verschelde | 2016-10-09 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 2fb5a0030527ac04f1026d80bd8cf12ca3b3f38b) | ||||
| * | Add warning when (pre)loading paths with leading / (#4280 - #3106) | Fabio Alessandrelli | 2016-10-09 | 1 | -1/+6 |
| | | | | | (cherry picked from commit e59820ac94b7c9706298d5559608937dfca332e5) | ||||
| * | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | 2016-07-26 | 1 | -1/+1 |
| | | | | | issues. | ||||
| * | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Add @GDScript.type_exists | Geequlim | 2016-06-18 | 1 | -0/+15 |
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| * | Fix type hint for the seed argument | Rémi Verschelde | 2016-06-18 | 1 | -2/+2 |
| | | | | | Closes #5260. | ||||
| * | Made many built-in gdscript functions return more descriptive errors, closes ↵ | Juan Linietsky | 2016-06-11 | 1 | -21/+49 |
| | | | | | #5150 | ||||
| * | Fix Color8 constructor using wrong value range | George Marques | 2016-06-03 | 1 | -2/+2 |
| | | | | | Fix #5015 | ||||
| * | GDScript: Fix method info for is_nan and is_inf | Rémi Verschelde | 2016-05-17 | 1 | -2/+2 |
| | | | | As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented | ||||
| * | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | 2016-05-11 | 1 | -1/+1 |
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| * | Revert "Merge pull request #3814 from est31/iterators_for_for" | Rémi Verschelde | 2016-03-01 | 1 | -83/+0 |
| | | | | | | This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d. | ||||
| * | Add xrange builtin function | est31 | 2016-02-28 | 1 | -0/+83 |
| | | | | | Also update classes.xml in order to document xrange | ||||
| * | Merge pull request #3445 from akien-mga/master | Rémi Verschelde | 2016-01-26 | 1 | -1/+4 |
| |\ | | | | | Add missing return for typeof() MethodInfo | ||||
| | * | Add missing return for typeof() MethodInfo | Rémi Verschelde | 2016-01-25 | 1 | -1/+4 |
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| * | | Added var2bytes and bytes2var to convet any variable to bytes and back. ↵ | Juan Linietsky | 2016-01-02 | 1 | -0/+66 |
| | | | | | | | | | Closes #2075 | ||||
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | | small fixes to color8 | Juan Linietsky | 2015-12-31 | 1 | -1/+1 |
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| * | | -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵ | Juan Linietsky | 2015-12-31 | 1 | -0/+35 |
| | | | | | | | | | Color, to deal with colors in the 0-255 range. Closes #2345 | ||||
| * | | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky | 2015-12-31 | 1 | -0/+1 |
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| * | | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser | Juan Linietsky | 2015-12-31 | 1 | -2/+19 |
| | | | | | | | | | -It is now finally possible to parse back a variant from text! | ||||
| * | | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -2/+2 |
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| * | Make dict2inst set internal members of instance | George Marques | 2015-09-20 | 1 | -0/+9 |
| | | | | | Fix #2490 | ||||
| * | -Added prints() function, fixes #1132, #1859 | Juan Linietsky | 2015-05-09 | 1 | -0/+24 |
| | | | | | -Tabs work inside built-in log window, fixes #1867 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -renamed function to get object from instance id | Juan Linietsky | 2015-04-18 | 1 | -4/+4 |
| | | | | | -added function to get list of tiles used | ||||
| * | Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst | Juan Linietsky | 2015-04-07 | 1 | -0/+34 |
| |\ | | | | | Pr-GDScript-seed-get-inst | ||||
| | * | Add seed/get_inst function for GDScript | sanikoyes | 2015-03-25 | 1 | -0/+34 |
| | | | | | | | | | | | seed -> Math::seed get_inst -> ObjectDB::get_instance | ||||
| * | | fix printraw to make it actually print raw | yg2f | 2015-04-06 | 1 | -1/+1 |
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| * | Updated the variable in the lerp function to be weight instead of percent. | Nathan Warden | 2015-02-20 | 1 | -1/+1 |
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| * | begin new serialization framework | Juan Linietsky | 2015-02-15 | 1 | -3/+29 |
| | | | | | also got rid of STL dependency on triangulator | ||||
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+4 |
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| * | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -0/+13 |
| | | | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug | ||||
| * | -Support for changing fonts | Juan Linietsky | 2014-04-05 | 1 | -1/+1 |
| | | | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes | ||||
| * | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 1 | -1/+40 |
| | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | ||||
| * | -moved script to modules | Juan Linietsky | 2014-02-24 | 1 | -0/+1218 |
