index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
gd_functions.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2015-03-21
Fix for canvas_draw_polygon on webgl.
V.VamsiKrishna
2
-14
/
+101
2015-03-20
Revert "Revert "Missed some things in prev commit.""
V.VamsiKrishna
3
-1
/
+7
2015-03-20
Revert "Revert "Removing etc1 from build for javascript platform.""
V.VamsiKrishna
3
-4
/
+2
2015-03-20
Revert "Missed some things in prev commit."
V.VamsiKrishna
3
-7
/
+1
2015-03-20
Revert "Removing etc1 from build for javascript platform."
V.VamsiKrishna
3
-2
/
+4
2015-03-20
Missed some things in prev commit.
V.VamsiKrishna
3
-1
/
+7
2015-03-20
Removing etc1 from build for javascript platform.
V.VamsiKrishna
3
-4
/
+2
2015-03-20
Replacing spaces with tabs
V.VamsiKrishna
1
-68
/
+68
2015-03-19
Fix for newer gcc. Picked from GoogleCode
V.VamsiKrishna
1
-1
/
+1
2015-03-19
Fix Javascript build.
V.VamsiKrishna
3
-64
/
+78
2015-03-18
add overlap test function, remove a semicolon
Juan Linietsky
1
-1
/
+1
2015-03-17
add functions to test overlap with another body or area
Juan Linietsky
2
-0
/
+28
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
13
-25
/
+500
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
22
-50
/
+238
2015-03-15
Update file_access_windows.cpp for mingw cross-compile
Matthew Hughes
1
-2
/
+4
2015-03-14
Add missing particles_2d macro bind
sanikoyes
1
-0
/
+5
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
1
-1
/
+1
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
20
-12
/
+272
2015-03-11
simple shader effects library for 2D
Juan Linietsky
3
-0
/
+4
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
19
-1
/
+317
2015-03-10
increase minimum range in property editor a bit
Juan Linietsky
1
-1
/
+1
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
17
-8
/
+76
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2
-6
/
+7
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
214
-283
/
+1067
2015-03-03
merges from okam repo
Juan Linietsky
28
-233
/
+458
2015-03-02
time was not being set properly with the rest of the uniforms.
Juan Linietsky
1
-5
/
+7
2015-03-02
support for 2D shadow casters
Juan Linietsky
43
-268
/
+2583
2015-03-01
changed the blending function when using a transparent render target so that ...
romulox_x
1
-9
/
+54
2015-02-25
fix get joystick name from registry on some systems
Hinsbart
1
-3
/
+8
2015-02-21
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2
-2
/
+7
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
6
-2
/
+72
2015-02-19
restored @ for nodepaths/stringnames
Juan Linietsky
1
-2
/
+5
2015-02-19
Changed the tooltip message for instancing a scene.
Nathan Warden
1
-1
/
+1
2015-02-19
-fix compilation of godot server
Juan Linietsky
2
-2
/
+2
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2
-1
/
+39
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
20
-286
/
+952
2015-02-17
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
1
-1
/
+1
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
7
-1
/
+349
2015-02-15
Fix a shadow declaration.
Felix Laurie von Massenbach
1
-2
/
+2
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2
-2
/
+56
2015-02-15
fix return value of slide and reflect
Juan Linietsky
1
-2
/
+2
2015-02-15
begin new serialization framework
Juan Linietsky
13
-206
/
+729
2015-02-14
fixes to mouse warp
Juan Linietsky
7
-4
/
+44
2015-02-14
-resolved shader set parameter bug, closes #1361
Juan Linietsky
1
-52
/
+62
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
26
-2
/
+3932
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
4
-72
/
+75
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
9
-223
/
+339
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
4
-24
/
+28
2015-02-12
fix get_joy_name() on windows
Hinsbart
2
-1
/
+52
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
4
-11
/
+12
[next]