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2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna2-14/+101
2015-03-20Revert "Revert "Missed some things in prev commit.""V.VamsiKrishna3-1/+7
2015-03-20Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna3-4/+2
2015-03-20Revert "Missed some things in prev commit."V.VamsiKrishna3-7/+1
2015-03-20Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna3-2/+4
2015-03-20Missed some things in prev commit.V.VamsiKrishna3-1/+7
2015-03-20Removing etc1 from build for javascript platform.V.VamsiKrishna3-4/+2
2015-03-20Replacing spaces with tabsV.VamsiKrishna1-68/+68
2015-03-19Fix for newer gcc. Picked from GoogleCodeV.VamsiKrishna1-1/+1
2015-03-19Fix Javascript build.V.VamsiKrishna3-64/+78
2015-03-18add overlap test function, remove a semicolonJuan Linietsky1-1/+1
2015-03-17add functions to test overlap with another body or areaJuan Linietsky2-0/+28
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky13-25/+500
2015-03-16New option to send canvas to render bufferJuan Linietsky22-50/+238
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes1-2/+4
2015-03-14Add missing particles_2d macro bindsanikoyes1-0/+5
2015-03-12Fix compile error in back_buffer_copy.hmarynate1-1/+1
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky20-12/+272
2015-03-11simple shader effects library for 2DJuan Linietsky3-0/+4
2015-03-10small optimizations to isometric light demoJuan Linietsky19-1/+317
2015-03-10increase minimum range in property editor a bitJuan Linietsky1-1/+1
2015-03-10New Demo, Screen Space ShadersJuan Linietsky17-8/+76
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate2-6/+7
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky214-283/+1067
2015-03-03merges from okam repoJuan Linietsky28-233/+458
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky1-5/+7
2015-03-02support for 2D shadow castersJuan Linietsky43-268/+2583
2015-03-01changed the blending function when using a transparent render target so that ...romulox_x1-9/+54
2015-02-25fix get joystick name from registry on some systemsHinsbart1-3/+8
2015-02-21changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2-2/+7
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x6-2/+72
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky1-2/+5
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden1-1/+1
2015-02-19-fix compilation of godot serverJuan Linietsky2-2/+2
2015-02-19-improved pathfinding accuracyJuan Linietsky2-1/+39
2015-02-18support for light and normal mapping in 2DJuan Linietsky20-286/+952
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...greay1-1/+1
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz7-1/+349
2015-02-15Fix a shadow declaration.Felix Laurie von Massenbach1-2/+2
2015-02-15Godot UI is quick and snappy again!Juan Linietsky2-2/+56
2015-02-15fix return value of slide and reflectJuan Linietsky1-2/+2
2015-02-15begin new serialization frameworkJuan Linietsky13-206/+729
2015-02-14fixes to mouse warpJuan Linietsky7-4/+44
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky1-52/+62
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky26-2/+3932
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson4-72/+75
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson9-223/+339
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson4-24/+28
2015-02-12fix get_joy_name() on windowsHinsbart2-1/+52
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson4-11/+12