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2017-07-25Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez1-1/+1
Fixes #9692.
2017-07-25Workaround to allow pasting unicode characters from X selection.Jia Wang1-2/+14
Fixes #2491. Fixes #9787.
2017-07-25[NativeScript] bound `new` to ClassDBKarroffel1-0/+2
2017-07-24[GDNative] basic OS detectionKarroffel1-2/+11
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik4-0/+55
2017-07-24GDNative register_propertyRamesh Ravone1-0/+1
2017-07-24[NativeScript] forgot to uncomment userdata returnKarroffel2-3/+3
2017-07-24[NativeScript] fix double free but on exitKarroffel1-35/+1
2017-07-24Fix switching SRGB extension happen before binding of textureEvgeny Zuev1-21/+21
Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed before the call of `glBindTexture`, which caused modification of previously bound texture instead of desired one. Now it's changed after `glBindTexture`.
2017-07-24EditorNode: fix missing distraction-free tooltipPoommetee Ketson1-0/+1
2017-07-24[GDNative] new GDNative APIKarroffel50-2005/+2542
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-07-23UWP: Fix build issue caused by atomic operationsGeorge Marques1-1/+1
2017-07-23small grammar fixJuan Linietsky1-3/+3
2017-07-23-Ability to set default import presets for typeJuan Linietsky12-223/+348
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-23Make GDScript allow some keywords as identifiersBojidar Marinov3-141/+263
Fixes #8085 Added some comments around the use of is_token_literal, as discussed.
2017-07-23Fix Right-Click (Ctrl-Click) on OS XMarcelo Fernandez1-73/+31
2017-07-23Requesting for dictionary keys also respects insertion order, closes #9161Juan Linietsky1-0/+21
2017-07-23Suppress get_edited_scene_root errorPoommetee Ketson3-1/+10
2017-07-23Add object type hint for docsPoommetee Ketson26-74/+71
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov4-0/+32
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform(). Closes #6087
2017-07-23Tabs: expose tab_close_display_policy propertyPoommetee Ketson2-1/+18
2017-07-23EditorNode: request_attn when behind other windowsPoommetee Ketson1-2/+1
The current version requests attention only when minimized which might not work as expected when it's not minimized but doesn't have focus.
2017-07-23Added configurable modifier key to activate freelookMarc Gilleron2-29/+37
2017-07-22zstd: Update to upstream version 1.3.0George Marques20-1190/+2742
2017-07-22Fix atomic operations in NO_THREADS buildsL. Krause1-2/+2
2017-07-22function to add script and instance at once, as needed by neikeqJuan Linietsky2-0/+13
2017-07-22Script languges are uninitialized properly now.Juan Linietsky3-3/+13
2017-07-23Sprite: fix disconnect nonexistent signalPoommetee Ketson1-13/+0
2017-07-23Move About dialog to editor_about.cppPoommetee Ketson4-174/+285
2017-07-22Several changes to better run in mobile.Juan Linietsky24-171/+508
2017-07-22libpng: Update to upstream version 1.6.31rc01Rémi Verschelde18-74/+275
Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
2017-07-22Implement input focus behavior in HTML5L. Krause3-31/+94
- Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted
2017-07-22Docs: fix broken ref tagsPoommetee Ketson1-9/+15
2017-07-22Docs: ignore tags inside code,codeblock tagPoommetee Ketson1-8/+17
2017-07-22Fix building HTML5 when cmd.exe is set up for MSVCL. Krause1-2/+2
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson29-29/+27
2017-07-22Fixed script tab selection on file close, issue 8400Paulb231-1/+4
2017-07-22ScriptEditor: suppress get_child errorsPoommetee Ketson1-2/+12
2017-07-22VS: Fix return value for user-defined functionsGeorge Marques1-3/+3
2017-07-21Update a VS custom node when its script changesGeorge Marques2-0/+9
2017-07-22gdnative bug fix in get (return null check)Ramesh Ravone1-2/+5
2017-07-21OBJ Importer: Fix relative path materials.Andreas Haas1-0/+4
2017-07-21AnimationTree nodes sliders fixesJakub Grzesik2-3/+8
2017-07-21Label: add auto_heightPoommetee Ketson1-8/+8
2017-07-21Enhanched About dialog, Add ItemList auto_heightPoommetee Ketson3-8/+49
Add set/has_auto_height for ItemList to automatically set minimum size by content. Add hash to About dialog. Resize About dialog so that dev list appears in 3 columns.
2017-07-21updated project manager to use new project.godot valuesQuinn Yo1-9/+9
2017-07-21Fix issues with custom nodes in visual scriptGeorge Marques1-3/+4
- Doesn't crash anymore. - Inputs are properly transferred.
2017-07-21make use of 2 cores in Travis CIHubert Jarosz1-2/+2
2017-07-20EditorPlugin methods and signals renameJakub Grzesik4-11/+11
2017-07-20custom_features: fix typoMartin Capitanio1-1/+1