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| * Fix some compilation warnings.Shlomi Fish2017-02-211-0/+1
| | | | | | | | | | | | Redone the commit based on the input in https://github.com/godotengine/godot/pull/7851 . Not all warnings were fixed but it's a start.
* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
|/ | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-9/+11
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-3/+3
| | | | String.get_basename()
* Type renames:Juan Linietsky2017-01-111-2/+2
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
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* Fix code completion for new getnode syntaxJuan Linietsky2017-01-081-0/+21
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-10/+10
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -GDScript support for accessing properties directlyJuan Linietsky2017-01-041-56/+120
| | | | -Added code lookup and code completion support for properties too
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-55/+55
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix build for templatesGeorge Marques2016-09-121-0/+4
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* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-0/+437
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* Added constants from types in code completion, somehow this was never added.Juan Linietsky2016-09-111-1/+12
| | | | Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
* Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-1/+1
|\ | | | | Fix some more warnings
| * Remove some unused variablesJohan Manuel2016-08-131-1/+1
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* | Clean up GDScript templateRăzvan Cosmin Rădulescu2016-09-051-7/+5
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* | Brand new networked multiplayerJuan Linietsky2016-08-191-3/+25
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* | Added yield() signal smart autocompletion.Juan Linietsky2016-08-061-0/+17
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* | Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-1/+1
| | | | | | | | support, but VisualScript should be more or less done!
* | VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-2/+9
| | | | | | | | profiler yet.
* | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska2016-07-301-1/+1
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* Removed unused variables (first pass)Rémi Verschelde2016-07-071-48/+9
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Properly show the source:line even in inner clases, closes #3766Juan Linietsky2016-06-281-1/+1
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* Removed lots of printsDaniel J. Ramirez2016-06-181-8/+0
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* reverted to ==, if a line is missing a statement, we'll have to make sure to ↵Juan Linietsky2016-06-171-1/+1
| | | | add it
* changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky2016-06-171-1/+1
| | | | this is added to #5204
* Fix crash in code completionGeorge Marques2016-06-131-5/+7
| | | | Fix #4641
* First version of ProfilerJuan Linietsky2016-05-211-29/+29
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* -Change link to new documentationJuan Linietsky2016-02-201-0/+1
| | | | -fixed bug in tilemap collision debug
* Merge pull request #3658 from Hinsbart/doc_joyeventRémi Verschelde2016-02-111-2/+2
|\ | | | | doc: use correct identifiers for InputEventJoystick{Motion, Button}
| * doc: use correct identifier for InputEventJoystick{Motion, Button}hondres2016-02-101-2/+2
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* | -Added missing functions to the doc, fixes #3583Juan Linietsky2016-02-091-0/+24
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added proper code completion for singletonsreduz2015-12-281-0/+64
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* Add script auto-completion for function parametersFranklin Sobrinho2015-11-261-0/+9
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* detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky2015-08-301-1/+53
| | | | completion
* more code completion improvementsJuan Linietsky2015-06-271-82/+464
| | | | | | -calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-2/+24
| | | | | -properly completes text arguments -includes the "/root" autoloads
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* Merge pull request #1667 from TheHX/fix_multiline_stringsJuan Linietsky2015-04-181-1/+1
|\ | | | | Now the script editor highlight all lines of a multiline string
| * Now the script editor highlight all lines of a multiline stringFranklin Sobrinho2015-04-091-1/+1
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* | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fix typo in script templateHinsbart2015-02-101-1/+1
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* fixesJuan Linietsky2015-01-131-1/+1
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* -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-3/+50
| | | | -moved commandline fix to mingw-only, should fix #1064
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-211-10/+55
|\ | | | | | | | | | | | | Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
| * FixesJuan Linietsky2014-12-201-10/+55
| | | | | | | | | | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* | -improved completion options for InputEvent, shows all event types nowJuan Linietsky2014-12-181-24/+71
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