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2015-01-11 get_screen_count() addedhurikhan5-0/+15
2015-01-11get_window_size() + set_window_size() addedhurikhan5-4/+33
2015-01-11get_window_position() + set_window_position() addedhurikhan6-39/+74
2015-01-102D Rewrite Step [1]Juan Linietsky35-7694/+653
2015-01-11First attempt of restoring the window at the old positionhurikhan3-14/+38
2015-01-10Make fullscreen-switching is working with LXDE/Openboxhurikhan2-48/+46
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan5-10/+10
2015-01-10Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan1-0/+1
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan5-0/+72
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson2-2/+3
2015-01-09mergable version of ndee's pull requestDana Olson2-22/+488
2015-01-09Fix compile error when tools=nomarynate1-4/+2
2015-01-08Fix process being debugged has exited pop up #1128Maximillian1-2/+0
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo1-3/+1
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo4-2/+100
2015-01-08Fixes to GraphEdit:Juan Linietsky11-46/+292
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2-15/+36
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky2-2/+5
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky40-152/+397
2015-01-06fix little mistake that made the project run each saveMaximillian1-1/+0
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian2-5/+26
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian1-2/+2
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord1-3/+3
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky3-2/+22
2015-01-05-CCD in 3D physics was not working (code was not even there!) re-added, fixes...Juan Linietsky3-2/+63
2015-01-05Changes to 2D physics engineJuan Linietsky13-42/+188
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky7-102/+202
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky5-1/+25
2015-01-04Remove compiler flag LIBYUV_NEON from iOS release buildRhody Lugo1-1/+1
2015-01-04Fix issue #1113Rhody Lugo1-2/+2
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky4-16/+68
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky1-1/+14
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky13-35/+35
2015-01-03-removed empty controlJuan Linietsky2-107/+0
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky51-1835/+4250
2015-01-03removed printJuan Linietsky1-2/+0
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky5-2/+84
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky1-2/+10
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky9-37/+141
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky7-8/+60
2015-01-02Changed texturebutton scale from float to Size2romulox_x2-8/+11
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky3-4/+58
2015-01-03removed deadcodeJuan Linietsky1-6/+0
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky3-16/+77
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky3-2/+40
2015-01-02-fixed key insert from editor window (#976)Juan Linietsky1-1/+1
2015-01-02-fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky1-2/+2
2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky2-2689/+2726
2015-01-02-accelerometer precission changed to "GAME" (#1015)Juan Linietsky1-1/+1
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky3-0/+3