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2015-12-14do not open dominant script if external editor is selected, fixes #3067Juan Linietsky1-0/+3
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky8-2/+145
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13fixed and improved selection and list selection, closes #2852Juan Linietsky5-102/+184
2015-12-13-hash dictionaries properly instead of using pointer, fixes #2880Juan Linietsky1-1/+14
2015-12-13-deprecated pcz, replaced by just zip. Closes #2879Juan Linietsky1-3/+3
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky13-9/+383
2015-12-13fix zip exportJuan Linietsky2-2/+4
2015-12-13ability to export scene to zipJuan Linietsky6-16/+101
2015-12-12ability to get video player textureJuan Linietsky2-2/+13
2015-12-13Add a Makefile to generate classes doc in various formatsRémi Verschelde9-24/+64
All the generated documentation is put in doc/_build.
2015-12-12Move documentation python tools to doc/tools folderRémi Verschelde11-13627/+1
2015-12-12no more time error, fixes #2892Juan Linietsky2-1/+6
2015-12-12isimsantiagopf1-5/+10
2015-12-12Remove last remaining variables of PR-3043Franklin Sobrinho2-4/+1
2015-12-12Drop MSVC 12.0-specific build batch scriptRémi Verschelde1-1/+0
2015-12-12Move doxygen config to doc folderRémi Verschelde2-3/+3
Also removed logo_small.png and used logo.png instead
2015-12-12Remove outdated documentationRémi Verschelde45-26907/+3
2015-12-12variant parser was not parsing rect2 properly, fixes #2948Juan Linietsky1-0/+13
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky1-0/+13
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12better support for broken collada, fixes #2959Juan Linietsky1-1/+5
2015-12-12Fix crash caused by a empty NavigationMeshFranklin Sobrinho1-1/+3
2015-12-12added rotation and scale support to gui controlsJuan Linietsky6-15/+73
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky5-11/+16
-changed default windowed resolution to 1280x720
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky2-0/+32
2015-12-12fix broken mergeJuan Linietsky2-15/+0
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky4-14/+33
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho3-13/+20
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky2-0/+37
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky2-4/+41
2015-12-12make popup emit index when id is not definedJuan Linietsky3-12/+12
2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky3-1/+29
to doc, fixes #3040
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky3-6/+29
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho1-1/+1
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky3-26/+55
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11remove editor driver splitJuan Linietsky1-30/+33
fixes #3001
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho1-0/+4
2015-12-10added fallbacks proprty to fontsJuan Linietsky2-23/+32
2015-12-10Fix editing TreeItem cells in range modeeska1-11/+3
- Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10Fix exponential sliderseska1-2/+2
2015-12-10Spinbox: increase/decrease with mouse heldneikeq4-2/+102
2015-12-09Update Autoload demoeska3-36/+13
2015-12-09TextEdit: Scroll while selecting with mouse idleneikeq2-3/+40
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho1-0/+4
2015-12-09Fix project manager not picking custom fontFranklin Sobrinho1-4/+13
2015-12-09Fix windows buildest311-5/+7
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky7-19/+117
reloaded in godot UI, fixes #3003
2015-12-09Use get_current_scene() instead of hackRémi Verschelde1-6/+2
2015-12-09Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde4-0/+0
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde39-39/+0
2015-12-09Improve code formattingRémi Verschelde40-1100/+840
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter