| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-01-02 | Add a metallic mode | Juan Linietsky | 2 | -5/+82 | |
| 2017-01-01 | WIP particle system | Juan Linietsky | 22 | -151/+664 | |
| Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||||
| 2016-12-31 | Some fixes and clean ups | Juan Linietsky | 11 | -25/+141 | |
| 2016-12-30 | begin work on new particle system | reduz | 13 | -59/+832 | |
| 2016-12-25 | now it really works on window for real | reduz | 3 | -4/+45 | |
| 2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 8 | -16/+40 | |
| are no longer valid :( | |||||
| 2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky | 5 | -1/+10 | |
| 2016-12-23 | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 1 | -0/+2 | |
| 2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 3 | -4/+4 | |
| 2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 11 | -194/+194 | |
| 2016-12-22 | can bake for omni and spotlight | Juan Linietsky | 14 | -91/+439 | |
| store normal when baking | |||||
| 2016-12-21 | Some BRDF fixes | Juan Linietsky | 11 | -20/+95 | |
| 2016-12-21 | Godot works on Windows again.. | reduz | 11 | -31/+36 | |
| 2016-12-20 | work in progress global illumination | Juan Linietsky | 29 | -959/+5217 | |
| 2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | 11 | -47/+731 | |
| 2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | 10 | -22/+536 | |
| 2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky | 12 | -41/+517 | |
| 2016-12-04 | fix small issue with copying reflections | Juan Linietsky | 1 | -1/+1 | |
| 2016-12-04 | Support for SSAO | Juan Linietsky | 17 | -7/+927 | |
| 2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky | 17 | -49/+378 | |
| 2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky | 5 | -359/+57 | |
| 2016-11-30 | adds gles3 auto generated shader header files | Michele Valente | 1 | -0/+1 | |
| Just added the gles3 shader header files entry to ".gitignore" so we avoid to accidentally commit also those generated files. | |||||
| 2016-11-29 | Screen space reflection effect | Juan Linietsky | 21 | -81/+1284 | |
| 2016-11-24 | fixed bug removing dependencies | Juan Linietsky | 2 | -4/+25 | |
| 2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | 16 | -162/+726 | |
| 2016-11-23 | implemented immediates | Juan Linietsky | 2 | -23/+177 | |
| 2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky | 9 | -26/+185 | |
| 2016-11-22 | Changed to proper GLSL version | Juan Linietsky | 1 | -2/+2 | |
| 2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 17 | -2236/+13824 | |
| 2016-11-22 | Instancing is working! (hooray) | Juan Linietsky | 14 | -152/+720 | |
| 2016-11-21 | Skeletons are working now. | Juan Linietsky | 8 | -34/+304 | |
| 2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 12 | -105/+528 | |
| a lot more complete and usable now. | |||||
| 2016-11-19 | working reflection probes!! | Juan Linietsky | 25 | -225/+2590 | |
| 2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 15 | -525/+750 | |
| 2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 38 | -411/+3234 | |
| 2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky | 6 | -12/+501 | |
| 2016-10-29 | resolved reflection cubemap blending | Juan Linietsky | 1 | -1/+3 | |
| 2016-10-29 | -Many many fixes | Juan Linietsky | 27 | -344/+1135 | |
| -Gizmos work again | |||||
| 2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 45 | -578/+3012 | |
| 2016-10-21 | More scene work, can display a skybox | Juan Linietsky | 15 | -83/+860 | |
| 2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 23 | -272/+5196 | |
| -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||||
| 2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 26 | -172/+1979 | |
| general | |||||
| 2016-10-07 | -the new shader language seems to work | Juan Linietsky | 12 | -495/+1313 | |
| -shader editor plugin can edit shaders -code completion in shader editor plugin | |||||
| 2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 20 | -136/+340 | |
| GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||||
| 2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky | 6 | -1186/+270 | |
| 2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | 211 | -13900/+14893 | |
| -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||||
| 2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY | 2 | -5/+9 | |
| 2016-10-03 | Vector3: format properly, fix indents | J08nY | 2 | -97/+100 | |
| 2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | 2 | -3/+22 | |
| * Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range | |||||
| 2016-10-03 | Fixes in Theora SCsub | Błażej Szczygieł | 1 | -23/+21 | |
| - properly pass x86 assembly define to the compiler, - don't compile unnecessary/encoder files. | |||||
