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* -GDScript support for accessing properties directlyJuan Linietsky2017-01-041-0/+4
| | | | -Added code lookup and code completion support for properties too
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-2/+2
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* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* - added 'onready' keyword to gdscript. Defers initialization of member ↵reduz2015-12-281-1/+1
| | | | variables until _ready() is run.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Cleaned up formating in gd_compiler.hWim Vander Schelden2015-01-141-63/+47
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* Bug FixesJuan Linietsky2014-11-021-2/+2
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* -moved script to modulesJuan Linietsky2014-02-241-0/+181