| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2014-06-17 | FineTune HDR and Other Stuff | Juan Linietsky | 15 | -11/+517 | |
| -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon) | |||||
| 2014-06-17 | Search filesystem by name or path; Remove extension filter; Use toolbutton ↵ | marynate | 2 | -30/+52 | |
| for clear search term | |||||
| 2014-06-16 | More 3D Work | Juan Linietsky | 40 | -116/+1114 | |
| -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug | |||||
| 2014-06-15 | Fixed #185 Setting a new Texture for a Sprite node does not update preview | marynate | 1 | -0/+7 | |
| 2014-06-13 | Add align with view in 3d editor viewport (useful for aligning camera with | marynate | 2 | -3/+38 | |
| current view) | |||||
| 2014-06-13 | Script editor: Put selected text in replace dialog automatically (unless ↵ | marynate | 1 | -5/+14 | |
| selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog | |||||
| 2014-06-13 | More gitignore | marynate | 1 | -2/+10 | |
| 2014-06-11 | Light Baker! | Juan Linietsky | 61 | -1422/+4244 | |
| -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | |||||
| 2014-06-10 | Add pin/favorite projects in project manager | marynate | 2 | -7/+60 | |
| 2014-06-10 | Allow run/edit multiple projects from project manager | marynate | 2 | -51/+94 | |
| 2014-06-10 | Adding search box to scene dock(file system tab) | marynate | 2 | -31/+164 | |
| 2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | 1 | -9/+10 | |
| projects (recommit due problem with codeblocks tabs) | |||||
| 2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | 1 | -13/+11 | |
| projects | |||||
| 2014-06-04 | Add more callback for Godot.java | marynate | 2 | -297/+319 | |
| 2014-06-04 | Add RAW_ARRAY as valid paramter for java binding | marynate | 1 | -0/+23 | |
| 2014-06-02 | FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵ | voidplayer | 1 | -0/+1 | |
| only if needed and avoid editor errors | |||||
| 2014-05-31 | Made a uniform distribution of characters in Label::set_percent_visible() | Theo Hallenius | 1 | -3/+8 | |
| 2014-05-31 | Return an error code when address/port already in use | Theo Hallenius | 2 | -0/+6 | |
| 2014-05-29 | More 3D Improvements | Juan Linietsky | 50 | -93/+2261 | |
| -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. | |||||
| 2014-05-28 | Add android x86 build | marynate | 2 | -16/+41 | |
