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2014-06-17FineTune HDR and Other StuffJuan Linietsky15-11/+517
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate2-30/+52
for clear search term
2014-06-16More 3D WorkJuan Linietsky40-116/+1114
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-06-15Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate1-0/+7
2014-06-13Add align with view in 3d editor viewport (useful for aligning camera withmarynate2-3/+38
current view)
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate1-5/+14
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-13More gitignoremarynate1-2/+10
2014-06-11Light Baker!Juan Linietsky61-1422/+4244
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-10Add pin/favorite projects in project managermarynate2-7/+60
2014-06-10Allow run/edit multiple projects from project managermarynate2-51/+94
2014-06-10Adding search box to scene dock(file system tab)marynate2-31/+164
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com1-9/+10
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com1-13/+11
projects
2014-06-04Add more callback for Godot.javamarynate2-297/+319
2014-06-04Add RAW_ARRAY as valid paramter for java bindingmarynate1-0/+23
2014-06-02FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵voidplayer1-0/+1
only if needed and avoid editor errors
2014-05-31Made a uniform distribution of characters in Label::set_percent_visible()Theo Hallenius1-3/+8
2014-05-31Return an error code when address/port already in useTheo Hallenius2-0/+6
2014-05-29More 3D ImprovementsJuan Linietsky50-93/+2261
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-05-28Add android x86 buildmarynate2-16/+41