| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-05-01 | Fix get_shader_type index upper bound | Carter Anderson | 1 | -1/+1 | |
| 2017-05-02 | Implement mouse capture and hiding in HTML5 export | L. Krause | 2 | -10/+54 | |
| MOUSE_MODE_CONFINED cannot be implemented. | |||||
| 2017-05-02 | Fix #8617 WindowDialog with custom panel background crashes godot | Marc Gilleron | 1 | -12/+16 | |
| 2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde | 11 | -45/+62 | |
| Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915. | |||||
| 2017-05-01 | Make property editor display dictionaries (read only) | mbalint12 | 1 | -0/+7 | |
| 2017-04-30 | Scene importer: add -rigidonly flag for empties (fixes #8430) | Andrea Faulds | 1 | -11/+19 | |
| 2017-04-29 | Fix compilation for UWP | George Marques | 8 | -50/+161 | |
| 2017-04-29 | Revert "Use .godot as file extension for project files." | Juan Linietsky | 7 | -148/+45 | |
| 2017-04-29 | Fix HTML5 key events | L. Krause | 1 | -3/+3 | |
| Regression from 86f5ac3 | |||||
| 2017-04-28 | Remove GLUT usage in HTML5 platform | L. Krause | 3 | -75/+27 | |
| 2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | 27 | -16/+90 | |
| Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||||
| 2017-04-28 | Split thirdparty smaz.c out of compressed_translation.cpp | Rémi Verschelde | 5 | -209/+235 | |
| Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ``` | |||||
| 2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | 43 | -38/+145 | |
| 2017-04-28 | Add a few missing copyright headers | Rémi Verschelde | 6 | -4/+179 | |
| 2017-04-28 | Detect SSE/SSE2 for libsquish. | Ferenc Arn | 1 | -0/+6 | |
| 2017-04-28 | Fix to use editor theme instead of handling each UI | volzhs | 5 | -14/+9 | |
| 2017-04-28 | Update editor theme | volzhs | 9 | -3/+90 | |
| 2017-04-27 | AudioServer: Set singleton to NULL when destructed | Ignacio Etcheverry | 1 | -0/+1 | |
| 2017-04-27 | Added recent scripts to script editor | Paulb23 | 3 | -0/+101 | |
| 2017-04-27 | Fix theme_data.h formatting via make_header.py | Rémi Verschelde | 2 | -352/+232 | |
| Should make clang-format happy. | |||||
| 2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | 5 | -8/+14 | |
| 2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | 354 | -938/+8669 | |
| 2017-04-26 | Fix recognition of resource extensions. | Andreas Haas | 2 | -2/+1 | |
| Also removes a related debug print. | |||||
| 2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | 4 | -22/+38 | |
| Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||||
| 2017-04-26 | Implement HTML5 touch events | L. Krause | 2 | -206/+109 | |
| 2017-04-26 | Changed indent type settings | Paulb23 | 5 | -5/+5 | |
| 2017-04-26 | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone | 1 | -2/+0 | |
| 2017-04-25 | added documentation for SurfaceTool | clayjohn | 1 | -1/+28 | |
| 2017-04-26 | 3.0 recompute_aabb on add_surface | Ramesh Ravone | 1 | -0/+2 | |
| 2017-04-26 | Fix wrong fallback for locale | volzhs | 1 | -1/+1 | |
| 2017-04-26 | Fix error or download again if use obb for Android | volzhs | 1 | -1/+5 | |
| 2017-04-25 | Reimplement HTML5 mouse input without GLUT | L. Krause | 3 | -93/+113 | |
| Fixes inverted scrolling on Chromium | |||||
| 2017-04-25 | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | 2 | -1/+3 | |
| 2017-04-25 | Fix AudioPlayer.get_pos() always returns 0 | NNesh | 1 | -1/+7 | |
| 2017-04-25 | Fix auto_accept_quit option to work | volzhs | 1 | -2/+2 | |
| auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was. | |||||
| 2017-04-25 | Ability to Convert Case, issue 8079 | Paulb23 | 2 | -1/+74 | |
| 2017-04-25 | Honoring the Indent setting for gdscript | Ramesh Ravone | 1 | -10/+13 | |
| 2017-04-25 | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | 1 | -1/+1 | |
| 2017-04-24 | Right-clicking a folder in the FileSystem panel now gives the option Show in ↵ | Attilio Oliva | 2 | -1/+10 | |
| file manager | |||||
| 2017-04-24 | added descriptions for WorldEnvironment node in documentation | clayjohn | 1 | -0/+5 | |
| 2017-04-24 | fixed a bug where saving a GDScript file crashed the editor | Karroffel | 1 | -2/+5 | |
| I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both | |||||
| 2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | 1 | -4/+4 | |
| 2017-04-23 | [3.0] Fix bug in Image::_get_pixelb | iam13islucky | 1 | -1/+1 | |
| Fixes issue: https://github.com/godotengine/godot/issues/8158 | |||||
| 2017-04-24 | re-added MultiScript | Karroffel | 7 | -2/+1049 | |
| The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master. | |||||
| 2017-04-23 | Added a container to EditorNameDialog | Marco Melorio | 2 | -2/+5 | |
| 2017-04-23 | Update snake_case splitting | Marco Melorio | 1 | -1/+3 | |
| 2017-04-23 | Fixed convert indent and trim whitespace on save | Paulb23 | 1 | -7/+7 | |
| 2017-04-23 | Fix cursor position on indent convert | Paulb23 | 1 | -1/+14 | |
| 2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | 13 | -36/+36 | |
| "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||||
| 2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | 2 | -0/+141 | |
| This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.) | |||||
