| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 4 | -4/+4 |
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| * | gdnative_api.json: Change argument name to r_dest | tilpner | 2018-02-11 | 2 | -2/+2 |
| | | | | | | This reflects its usage as an output argument, consistent with the other godot_variant_new functions | ||||
| * | Merge pull request #16539 from eska014/gdnative-macwarn | Thomas Herzog | 2018-02-10 | 1 | -1/+1 |
| |\ | | | | | Fix GDNATIVE_API_INIT() warning about sign mismatch | ||||
| | * | Fix GDNATIVE_API_INIT() warning about sign mismatch | Leon Krause | 2018-02-10 | 1 | -1/+1 |
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| * | | add initial NativeScript 1.1 extension | karroffel | 2018-02-09 | 7 | -6/+592 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | ||||
| * | | generate proper API structs for GDNative extension extensions | karroffel | 2018-02-09 | 1 | -15/+43 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GDNative C API gets passed to libraries in a struct of function pointers. To provide stable binary compatibility, each extension not part of the core API is separated into its own sub-struct. These structs aren't meant to be changed in order to keep binary compatibility. In case of an API extension, the structs include a `next` pointer which can point to a new struct with additional function pointers. Godot's build system generates the API structs automatically at build time, but so far there has no support for the mentioned `next` pointers. This commit changes the API struct generation in such a way that code that used previous headers will compile without problem with the new headers. The new extension-extensions (weird name, but that's what it is) get generated recursively and include the version in the struct-name. | ||||
| * | | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 2 | -2/+2 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 5 | -5/+5 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 3 | -3/+3 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | [GDNative] fix NativeScript false negative error | karroffel | 2018-01-18 | 1 | -1/+1 |
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| * | [GDNative] fix #15723 | karroffel | 2018-01-18 | 1 | -3/+38 |
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| * | Added GDNative copy constructor for PoolVectors Read and Write | Marc Gilleron | 2018-01-18 | 3 | -0/+168 |
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| * | Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance | Rémi Verschelde | 2018-01-17 | 4 | -28/+29 |
| |\ | | | | | [GDnative] Improve inheritance system in gdnative pluginscript | ||||
| | * | Improve inheritance system in gdnative pluginscript | Emmanuel Leblond | 2018-01-16 | 4 | -28/+29 |
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| * | | [GDNative] fix two crashes with NativeScript | karroffel | 2018-01-14 | 1 | -1/+6 |
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| * | [GDNative] fix editor crash with NativeScript | karroffel | 2018-01-14 | 1 | -4/+6 |
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| * | [GDNative] cache API hashes | karroffel | 2018-01-13 | 1 | -3/+13 |
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| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 5 | -5/+5 |
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| * | Fix GDNative procedures returning godot_char_string | Ruslan Mustakov | 2018-01-12 | 1 | -3/+3 |
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| * | Merge pull request #15580 from karroffel/gdnative-api-fixes | Rémi Verschelde | 2018-01-11 | 5 | -165/+221 |
| |\ | | | | | [GDNative] updates to string API and const fixes | ||||
| | * | [GDNative] updates to string API and const fixes | karroffel | 2018-01-11 | 5 | -165/+221 |
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| * | | Fix warning when editor resource preview try to read pluginscript resource | Emmanuel Leblond | 2018-01-09 | 1 | -1/+5 |
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| * | | Fix crash in pluginscript complete_code | Emmanuel Leblond | 2018-01-09 | 1 | -1/+1 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2018-01-07 | 1 | -0/+2 |
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| * | [GDNative] fix reloading of non-reloadable libraries | karroffel | 2018-01-06 | 2 | -3/+8 |
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| * | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | 2018-01-06 | 1 | -2/+0 |
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| * | [GDNative] added reload property | karroffel | 2018-01-06 | 3 | -12/+42 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 64 | -19/+75 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Disable lto for gdnative wrapper | Emmanuel Leblond | 2018-01-04 | 1 | -0/+8 |
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| * | Merge pull request #15246 from vnen/uwp-gdnative | George Marques | 2018-01-01 | 2 | -2/+5 |
| |\ | | | | | Make GDNative DLLs work on UWP | ||||
| | * | Make GDNative DLLs work on UWP | George Marques | 2018-01-01 | 2 | -2/+5 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 70 | -140/+140 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add plugin to edit GDNativeLibrary | geequlim | 2017-12-18 | 6 | -17/+555 |
| | | | | | Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor | ||||
| * | Remove get_stack_bottom | Ruslan Mustakov | 2017-12-16 | 3 | -14/+0 |
| | | | | | | It's not used in godot-nim any longer and there were no other uses for it. | ||||
| * | Add missing godot_get_stack_bottom and godot_get_global_constants in ↵ | Emmanuel Leblond | 2017-12-15 | 1 | -0/+12 |
| | | | | | gdnative_api.json | ||||
| * | Fix missing parenthesis | Rémi Verschelde | 2017-12-09 | 1 | -1/+1 |
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| * | GDNative: Fix warning when gdnative/singletons is missing | Rémi Verschelde | 2017-12-09 | 1 | -2/+5 |
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| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 7 | -20/+21 |
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| * | Style: Apply clang-format again on all files | Rémi Verschelde | 2017-12-07 | 1 | -1/+1 |
| | | | | | | Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | ||||
| * | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 1 | -2/+0 |
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| * | Merge pull request #13992 from ISylvox/substract-to-subtract | Rémi Verschelde | 2017-12-05 | 9 | -12/+12 |
| |\ | | | | | Fix Typo: Substract to Subtract | ||||
| | * | Fixed typo: substract to subtract | Indah Sylvia | 2017-12-05 | 9 | -12/+12 |
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| * | | GDNative: Save singletons only if there's a change | George Marques | 2017-12-05 | 1 | -2/+20 |
| |/ | | | | | Ensures that the Project Settings are saved only if the list of singletons actually changed. | ||||
| * | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | 2017-11-30 | 1 | -1/+1 |
| | | | | | library to open extra libraries. | ||||
| * | disable caching for targets using helper functions | Rhody Lugo | 2017-11-28 | 1 | -2/+1 |
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| * | Set real world position, not virtual world position! | Bastiaan Olij | 2017-11-28 | 1 | -1/+1 |
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| * | use the same cache for all branches for appveyor | Rhody Lugo | 2017-11-28 | 1 | -1/+2 |
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| * | [GDNative] disable -fPIC flag with msvc compiler | Emmanuel Leblond | 2017-11-25 | 1 | -2/+2 |
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| * | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 3 | -84/+0 |
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