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2018-04-10CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde1-0/+2
2018-04-10Travis: Reenable osx and iphone buildsRémi Verschelde1-6/+6
We disabled them due to Travis having big infrastructure issues for osx builds, but it seems to be back under control now.
2018-04-10doc: Sync classref with current sourceRémi Verschelde30-99/+475
2018-04-10Add Navigation docsDenis Washington1-11/+11
2018-04-10Add Navigation2D docsDenis Washington1-1/+8
2018-04-09WASAPI audio driver compile fix on mingwMarcelo Fernandez1-0/+11
2018-04-09LineEdit placeholder alignment, content margins, and overflow bugsrobfram2-4/+17
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs.
2018-04-09Add support for radio-looking items with iconPedro J. Estébanez4-1/+24
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063.
2018-04-09Allow set_custom_mouse_cursor use same cursor(image) with different shapes.Guilherme Felipe2-10/+0
2018-04-09Make BaseButton not emit press when container is scrolledRuslan Mustakov5-24/+60
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled.
2018-04-09Fix custom cursor when it's hiddenGuilherme Felipe3-2/+15
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey3-5/+44
2018-04-09Add new transform tutorial to appropriate classesPoommetee Ketson3-0/+3
2018-04-09Fixed area overlap cleaningAndrea Catania3-16/+14
2018-04-09Resolves Inccorect Quaternion ConversionCrazy-P1-1/+1
Fixes https://github.com/godotengine/godot/issues/18025
2018-04-09Fix RigidBody's configuration warning for Z axisAlexander Alekseev1-1/+1
2018-04-08Drag to rearrange Tabs and TabContainerianb966-4/+347
2018-04-08[DOCS] SceneTreeMax Hilbrunner1-3/+47
2018-04-08expose Tileset TileMode to GDScriptAlexander Holland2-0/+7
2018-04-08Fix #18058 regressionChaosus1-1/+6
2018-04-08Fixed bug #17929. Inconsistent sort in file manager.Mintormo1-0/+1
This commit fix a bug #17929 (https://github.com/godotengine/godot/issues/17929) in file manager. I'm just added sorting of files list in method FileSystemDock::_update_files.
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky4-27/+30
not sure why. Fixes #17524, fixes #17523.
2018-04-07Allows to map an action to all devices.Nibodhika4-19/+47
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky1-0/+6
2018-04-07Fixed color regions and added local color region cachePaulb233-54/+55
2018-04-07Improve popup menus usabilityPedro J. Estébanez8-33/+63
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07Correct profiling_frame naming in pluginscriptEmmanuel Leblond1-1/+1
2018-04-06Fix skeleton import from glTFPedro J. Estébanez1-5/+10
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808.
2018-04-06Update AUTHORS and DONORS listRémi Verschelde2-14/+33
New contributor added to AUTHORS: @robfram Thanks to all contributors and donors! :) [ci skip]
2018-04-06Fix Pluginscript add_global_constant mandatory value checkEmmanuel Leblond1-1/+1
2018-04-06Fixed signal input variable nameAndrea Catania1-1/+1
2018-04-06Fixed physics server area cleaningAndrea Catania3-8/+8
2018-04-06[NativeScript] replace error macros by simple returnskarroffel1-4/+2
2018-04-05Fix buggy percent-encodingPedro J. Estébanez1-4/+4
Fixes #17875.
2018-04-05Remove size restriction for mouse cursorGuilherme Felipe3-15/+12
2018-04-05Fix segfault on x11n4nn313551-1/+1
2018-04-05[NativeScript] added global type tag systemkarroffel5-24/+64
2018-04-04Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighterPaulb233-8/+8
2018-04-04Explicitly print an error when --export fails.Pieter-Jan Briers1-5/+9
Previously this would not explicitly say the export failed. Sure you might see another error somewhere, but that's not very reliable/obvious.
2018-04-04Update transform buttons in tile editor while using T, A, S shortcuts (fixes ↵Alexander Alekseev1-0/+3
#17962)
2018-04-04[GDNative] enable saving GDNativeLibrary as sub resourcekarroffel2-3/+96
2018-04-04[GDNative] easier GDNativeLib handlingkarroffel2-67/+77
2018-04-04Corrected physics query max result checkingAndrea Catania1-3/+10
2018-04-04Fixed kinematic sliding on trimeshAndrea Catania3-11/+5
2018-04-04Add functionality to move selected tiles in tile map editorMartin Rieke2-2/+55
This change adds a new entry "Move Selection" to the "Tile Map" menu in the tile map editor. It allows the user to easily move as set of selected tiles.
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang7-12/+75
2018-04-03Fix Collada material roughness import function 4Dmitriy Romanov1-1/+1
Made import conversion linear.
2018-04-03Websocket client SSL supportFabio Alessandrelli3-1/+39
2018-04-03Generalize SSL cert reading from fileFabio Alessandrelli4-23/+35
2018-04-03MbedTLS PR 1453 (fix UWP build)Fabio Alessandrelli4-9/+173
The patch seems to be ready for merge upstream