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2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky6-7/+30
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2017-11-10[GDNative] renamed nativearvr to arvr in api.jsonKarroffel1-2/+2
2017-11-10[GDNative] rename nativearvr extension to arvrKarroffel9-10/+10
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky2-3/+3
2017-11-10[GDNative] better API struct versioningKarroffel4-19/+50
2017-11-10Fix for disappearing import panel contents (#11451)Peter Todorov1-0/+5
2017-11-10Remove preprocessor directives from macro argumentsMatthias Hoelzl1-5/+5
Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors.
2017-11-10Remove deprecated rotation methodsletheed8-84/+2
2017-11-10Cleanups in Spatial Transform GizmoPrzemysław Gołąb (n-pigeon)1-50/+56
Fixed translation i local space - changed a bit how it was implemented. Fixed bug with rotations when object is scaled. Added safety check preventing scaling to 0 in local space. All Gizmoz display numerical output message on the bottom of the viewport. Unified code a bit, so it will be easier to maintain.
2017-11-10Fix misaligned zoom icon in Texture Region Editor pluginWilliam McKIE1-0/+1
The zoom icon was aligned on top compared to the others zoom buttons from the HBox container. Closes #12668.
2017-11-09Expose some editor singletons as virtualDaniel J. Ramirez1-3/+3
2017-11-09Fixed editor settings disappearing.Daniel J. Ramirez4-16/+28
Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09Fix theme with custom font.Daniel J. Ramirez2-6/+1
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky27-99/+196
2017-11-09Removed show type icons optionDaniel J. Ramirez1-1/+1
2017-11-09Fixed project manager and dialog fonts.Daniel J. Ramirez3-5/+9
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde10-42/+23
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
2017-11-09adjust min stop to horizontal velocityJuan Linietsky1-1/+1
2017-11-09Add slope min stop velocity on 3D physics body, closes #10981Juan Linietsky1-3/+6
2017-11-09UWP: Update to build with Windows SDK 10.16229.0George Marques2-1/+3
- Update the OpenSSL shim to work with the new SDK - Change the ARM platform detection to work with VS2017
2017-11-09Fix crash when converting empty scene to TileSetCaleb Richardson1-0/+9
Closes #12708. Cherry-picked from #12732.
2017-11-09[GDNative] refactored API struct into core and extensionsKarroffel2-5756/+5823
2017-11-09Make sure we don't leak when an opcode is followed by itselfHein-Pieter van Braam1-50/+80
When compiling with GCC it is now possible for an opcode followed by itself to never leave the scope it is currently in. This leads to a situation where the dtor of a scope local variable isn't called which in turn can lead to a memory leak. By moving the goto outside of the scope of each opcode we guarantee that all dtors have been called before the next opcode gets dispatched. this fixes #12401
2017-11-09fixes to initialization orderJuan Linietsky1-7/+13
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky17-76/+24
2017-11-09add missing distutils.version.LooseVersion importRhody Lugo1-0/+1
2017-11-09Enable asset store for godot 3.0Chaosus1-4/+6
2017-11-09fix dictionary constant access crashKarroffel1-1/+1
2017-11-09unified headers fixRhody Lugo1-14/+8
2017-11-08[DOCS] ObjectNathan Warden1-22/+33
2017-11-08Fixing bad index used in Space2DSWMateusMP1-13/+13
Fix wrong col_obj access using wrong index variable. Related with issue #11695
2017-11-08Fix tilemap undo/redoMarc Gilleron1-2/+2
2017-11-08Fix crash when guessing type of variable declared to itselfBojidar Marinov1-1/+3
Fixes #10972
2017-11-08Fix "Invalid outputs" error when calling a void method from visual scriptBojidar Marinov1-0/+2
Fixes #11851
2017-11-08Compile Android with STL enabled by defaultAndreaCatania1-1/+1
2017-11-08Increase joystick axis from 8 to 10Bastiaan Olij2-1/+5
2017-11-08[DOCS] OS.get_unique_string().Max Hilbrunner1-1/+1
2017-11-08Editor: Update 2D viewport and inspector selection on delete. Fix #12591.mhilbrunner1-4/+6
2017-11-08Fix has_gyro and has_grav mixupBastiaan Olij1-3/+7
2017-11-07Ignore files not ending with '.xml' when building doc headermhilbrunner1-0/+2
2017-11-07Use UTF-8 for locale names. Fixes #12462.mhilbrunner1-2/+2
2017-11-07Fixed invalid license symbolChaosus1-2/+2
2017-11-07Fixed collision exception - #12681AndreaCatania2-0/+5
2017-11-07[GDNative] even more API fixesKarroffel5-0/+38
2017-11-07Rewritten kinematic systemAndreaCatania16-350/+266
2017-11-07Add menu to import current editor theme into theme editorGeequlim2-8/+11
2017-11-06Remove performance warnings, closes #11585Juan Linietsky1-0/+3
2017-11-06Fix randomisation of initial particle velocityMillionOstrich1-2/+2
2017-11-06add support for Android NDK unified headersRhody Lugo2-3/+37
2017-11-06Prevent to stop music in another background app on iOSvolzhs1-0/+3