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path: root/modules/gdnative/pluginscript/pluginscript_script.cpp (unfollow)
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2017-12-10PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde2-3/+2
This lets the empty "Global" category disappear again. Also silence a debug print.
2017-12-10Fix get_edited_scene_root error at starting editorvolzhs2-2/+2
2017-12-09Fix importing GLTF meshes as external files.Webster Sheets1-1/+4
2017-12-09Fix missing parenthesisRémi Verschelde1-1/+1
2017-12-09GDNative: Fix warning when gdnative/singletons is missingRémi Verschelde1-2/+5
2017-12-09X11: Process entire event queue at startup.Andreas Haas2-7/+5
Should fix #14336
2017-12-09Project Manager: Fix Templates search signal connection.Andreas Haas2-1/+8
Fixes #13921
2017-12-09PropertyEditor: Fix display of property doc in tooltipRémi Verschelde4-64/+24
2017-12-10Fix mouse position in viewportvolzhs1-5/+2
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota1-1/+1
2017-12-09Fix build in ArrayMeshRémi Verschelde1-0/+4
Bug introduced in 65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.
2017-12-09oops, missingJuan Linietsky2-0/+387
2017-12-09thekla_atlas: Fix compilation errorRémi Verschelde1-1/+1
Bug introduced in 65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.
2017-12-09Update GIProbe data instead of creating a new one on bakeMarc Gilleron1-2/+5
2017-12-09Make GDScript parser raise error when exporting ObjectGeorge Marques1-0/+4
2017-12-09Add feature to disable animation tracksRay Koopa5-5/+52
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky22-78/+846
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09Defer the scan filesystem call when adding import pluginsGeorge Marques1-3/+2
This ensures every plugin is added before the scan is made. Fix #12749
2017-12-09Convert tilemap format in get_tile_data()Andrew Thomas2-9/+11
2017-12-09Remove layer flyout label.Ray Koopa1-10/+1
2017-12-09Fixes the checkboxes updateGilles Roudiere1-0/+3
2017-12-09Document MeshInstance::create_debug_tangentsPavan Kumar1-3/+4
Also cleanup some excessive usage of hyperlinks (edit by @akien-mga). [ci skip]
2017-12-09Windows export: Use WINE to run rcedit on non-Windows hostRémi Verschelde1-8/+36
WINE can be either run from a provided path ("export/windows/wine"), or looked up in the system PATH. Fixes #14441.
2017-12-09Ignore Visual Studio '*.natvis' filesMatthias Hoelzl1-0/+3
2017-12-09Call rcedit on export for Windows desktopGeorge Marques1-1/+97
- Add an editor setting to read the rcedit path. - Add settings to the export preset with icon and other exe information (version, name, copyright, etc.)
2017-12-09Restored two items in filesystemdock menusersoong1-0/+4
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti7-4/+12
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447
2017-12-08Added example for Array sort_custom functionRalph Minderhoud1-0/+10
2017-12-08[DOCS] EditorFileSystem method/signalWill Nations1-0/+2
2017-12-08[DOCS] AnimationTreePlayer props/members/methodsWill Nations2-8/+42
2017-12-08Fix TileSet::AutotileData::ocludder_map typoPJB30052-9/+9
2017-12-08Fixes TileMap occluder offsets.PJB30051-4/+1
This is NOT related to #14388! This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly. I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08Modify shortcuts and menus to fold/unfold codeMattUV4-20/+20
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F
2017-12-08Fix thekla_atlas buildHein-Pieter van Braam2-2/+2
clang doesn't like c++ versions being supplied to build c source files.
2017-12-08Import thekla_atlasHein-Pieter van Braam127-0/+31441
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08After a lot of trial and error, i think rim lighting implementation is now ↵Juan Linietsky1-6/+8
perfect, closes #13986
2017-12-07[DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D)Will Nations6-3/+45
2017-12-07Finished off the RayCast documentation.Nathan Warden1-1/+4
2017-12-07Removed style override inside the Localization tab in the Project Settings.Michael Alexsander Silva Dias1-13/+7
2017-12-08Fix Manage Export Templates linkMattUV3-0/+3
In some cases, the link to download export templates was missing. Fixes #14391
2017-12-07Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky2-3/+3
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07Added small bit of bias depending on lenght for contact shadows, fixes #12726Juan Linietsky1-1/+1
2017-12-07Changed current line draw order and added code folding colorPaulb237-9/+24
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky11-10/+190
converters more easily.
2017-12-07[DOCS] AnimationPlayer prop API fixedWill Nations2-6/+9
2017-12-07Added documentation for VisualServerGrosskopf2-4/+292
2017-12-07Implement orbit velocity in particles (this is for 2D only, like in 2.1), ↵Juan Linietsky1-5/+27
closes #12764 Fixed tangential velocity (was broken)
2017-12-07Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774Juan Linietsky2-4/+8
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky4-4/+46
2017-12-07Add uppercase and lowercase to rightclickmenu in scripteditorsersoong1-0/+2