| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-05-11 | Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file. | Michael Alexsander Silva Dias | 1 | -0/+1 | |
| 2018-05-11 | fixed bodl font error message | toger5 | 1 | -1/+1 | |
| 2018-05-10 | Reset the cursor with Input.set_custom_mouse_cursor(null) | Guilherme Felipe | 4 | -1/+19 | |
| 2018-05-10 | Use mimetype according to glTF spec. | Yaakuro | 1 | -1/+1 | |
| 2018-05-10 | Travis: Add server build with clang | Rémi Verschelde | 1 | -0/+3 | |
| 2018-05-10 | Implement missing methods in dummy rasterizer | Fabio Alessandrelli | 1 | -0/+14 | |
| 2018-05-10 | Use local path for custom HTML5 shell export | Leon Krause | 1 | -1/+1 | |
| 2018-05-10 | Accept non-default main packs in engine.js startGame() | Leon Krause | 2 | -3/+7 | |
| Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension. | |||||
| 2018-05-10 | Add Engine.setWebAssemblyFilenameExtension() | Leon Krause | 1 | -1/+10 | |
| Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction. | |||||
| 2018-05-10 | Update FreeType to 2.9.1 | volzhs | 470 | -5329/+20290 | |
| close #15660 | |||||
| 2018-05-10 | Fix setting for pointing emulation | volzhs | 1 | -2/+2 | |
| Fix #18582 GLOBAL_DEF("input/something") is treated as Input Map setting, not as General. | |||||
| 2018-05-10 | Fix keyboard focus lock-out with HTML5 canvas in iframe | Leon Krause | 3 | -6/+10 | |
| 2018-05-10 | Fix relative mouse motion when captured in HTML5 platform | Leon Krause | 1 | -1/+1 | |
| 2018-05-09 | Disable 'run' button if any project not selected and tiny refactoring | DmitryKrutskikh | 1 | -3/+5 | |
| 2018-05-09 | Add support for atlas texture on set_custom_mouse_cursor | Guilherme Felipe | 3 | -24/+123 | |
| 2018-05-09 | Consider TextEdit paste operation complex. | Charly Mourglia | 1 | -0/+3 | |
| Not considering a paste operation as a complex one ends up adding an unneeded extra step when pasting over a selection. This fixes issue #18325 | |||||
| 2018-05-08 | canvas_item_add_triangle_array bind fixup | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-05-08 | Fix some enums missing its bind | Marcelo Fernandez | 2 | -3/+10 | |
| 2018-05-09 | For uwp the ARM architecture needs to be in lower case | Hein-Pieter van Braam | 1 | -2/+2 | |
| 2018-05-09 | Remove android compatibility under API 16 | volzhs | 3 | -12/+7 | |
| 2018-05-08 | Fix Variant leak in call_native | Pedro J. Estébanez | 1 | -1/+3 | |
| 2018-05-08 | Document websocket module, further document enet | Fabio Alessandrelli | 11 | -184/+309 | |
| 2018-05-08 | Document MultiplayerAPI class | Fabio Alessandrelli | 3 | -37/+29 | |
| 2018-05-08 | Android: Increase targetSdkVersion to 27 | Rémi Verschelde | 1 | -1/+1 | |
| Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html | |||||
| 2018-05-08 | Internal methods in MultiplayerAPI start with _ | Fabio Alessandrelli | 2 | -25/+25 | |
| 2018-05-08 | Change from "search dialog" to "search bar" on help screen | Guilherme Silva | 4 | -45/+283 | |
| 2018-05-08 | Always emit dynamic font change in update_oversampling | Ruslan Mustakov | 4 | -13/+10 | |
| Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated. | |||||
| 2018-05-08 | Fix the 3D grid color setting hints | Hugo Locurcio | 1 | -2/+2 | |
| It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency). | |||||
| 2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | 4 | -54/+54 | |
| Only the class name retain the MultiplayerAPI name | |||||
| 2018-05-08 | Perfect FreeType-based outlines for DynamicFonts | Ruslan Mustakov | 13 | -290/+420 | |
| - Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279. | |||||
| 2018-05-08 | Fix double free for drag preview control in viewport | Geequlim | 1 | -3/+1 | |
| 2018-05-08 | Add default paramater value for OptionButton::add_icon_item | Geequlim | 1 | -1/+1 | |
| 2018-05-07 | Local debugger fixes and extensions | Blazej Floch | 9 | -45/+209 | |
| - Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup | |||||
| 2018-05-08 | Removed pointer deletion during editor closing | Andrea Catania | 1 | -8/+2 | |
| 2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky | 2 | -0/+44 | |
| 2018-05-07 | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | 4 | -10/+18 | |
| 2018-05-07 | Implemented ragdoll | AndreaCatania | 20 | -22/+2269 | |
| Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||||
| 2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky | 1 | -20/+9 | |
| 2018-05-07 | Fix vector reduction in shader language | JFonS | 2 | -3/+44 | |
| 2018-05-07 | Adds a speed factor to AnimatedSprite | groud | 2 | -2/+21 | |
| 2018-05-07 | Fix: JAR files signed with the MD5 algorithm as unsigned | RameshRavone | 1 | -2/+2 | |
| 2018-05-07 | Added "play_backwards" to the list o functions to autocomplete. | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| 2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | 7 | -2/+31 | |
| 2018-05-07 | Fix:code editor text size should change at least one each time, don't mind ↵ | RaphaelHunter | 1 | -2/+2 | |
| how you setting your display scale | |||||
| 2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | 4 | -22/+72 | |
| When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||||
| 2018-05-06 | Rewrite Tween class reference. | Chris Bradfield | 1 | -54/+57 | |
| 2018-05-07 | Enet: Add wait time param to close_connection() | mhilbrunner | 2 | -23/+63 | |
| Enet: Allow to set client interface/address and port Enet: More error checks Fix comment | |||||
| 2018-05-07 | Windows detect.py: Detect missing WindowsSdkDir | Max Hilbrunner | 1 | -2/+8 | |
| 2018-05-06 | SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵ | muiroc | 1 | -1/+1 | |
| scene->instance() | |||||
| 2018-05-06 | Defaults to instancing child at tree root when none selected | Unknown | 1 | -1/+6 | |
| If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557 | |||||
