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path: root/modules/gdnative/pluginscript/pluginscript_script.cpp (unfollow)
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2017-11-13remove debug msgIan1-2/+0
2017-11-13fix signals disconnecting on changing target node typeIan1-1/+3
2017-11-13fix auto-generated GDN API header for C compilers (#12891)Evrey1-2/+4
* fix auto-generated GDN API header for C compilers
2017-11-13Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)1-2/+1
2017-11-13Fixed signal connection dialog ignoring indentation settings when creating a ↵Michael Alexsander Silva Dias1-1/+1
function.
2017-11-13Refresh import options when changing importerGeorge Marques2-24/+40
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo8-17/+338
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky1-2/+2
2017-11-13Fix drawing order of polygon 2d editor handlesBernhard Liebl1-0/+8
2017-11-13Revert this, karroffel makes sense that this should be implemented per language.Juan Linietsky1-1/+1
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky2-4/+6
2017-11-13Do not send NOTIFICATION_PREDELETE to scripts, as it can cause problmes in ↵Juan Linietsky1-1/+1
garbage collected languages. Closes #6784
2017-11-13Duplicate signals fixesChaosus3-13/+9
2017-11-13Fix HTML5 mouse button release eventsLeon Krause1-3/+4
2017-11-13Small arrangement in ScrollContainer.Michael Alexsander Silva Dias1-3/+2
2017-11-13Fit stylebox on ItemListvolzhs1-2/+2
2017-11-13Added size to QuadMeshChaosus2-13/+30
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez1-1/+8
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13Better TTR formatvolzhs3-4/+4
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij12-32/+35
2017-11-13classref: Sync with current sourceRémi Verschelde22-121/+373
[ci skip]
2017-11-13Fixed View plane local rotation.Przemysław Gołąb (n-pigeon)1-5/+5
Plus some cleanups.
2017-11-12Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets1-2/+4
2017-11-13Remove leading newline in SConstructGeorge Marques1-1/+0
Some editors don't recognize the shebang if it's not on the first line.
2017-11-13Implement HTTPClient in HTML5 platformLeon Krause7-69/+632
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification
2017-11-12add script list drag n dropIan1-26/+166
2017-11-12move item up/down context menu and shortcutIan2-19/+101
2017-11-12add script editor list context menuIan2-4/+59
2017-11-12Update meshes when reimporting,Daniel J. Ramirez6-25/+20
Save scene preview even when not doing save and play.
2017-11-12Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb231-0/+1
2017-11-12Made text in TextEdit a property.Michael Alexsander Silva Dias2-0/+4
2017-11-12Moved doc description formatting. Fixes #12798Zher Huei Lee2-35/+36
Paragraph spacing is now applied only during rendering (so doctool preserves formatting). Paragraph spacing now no longer applies within [code] tags. Extra bbcode is now ignored within [code] tags.
2017-11-12-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky3-26/+57
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12Add support for the TAU constant. Fixes #12094.Goutte11-9/+34
2017-11-12Properly fix node path selection in input ports, closes #12152Juan Linietsky1-0/+17
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky1-1/+0
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky1-1/+2
2017-11-12fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury1-3/+2
2017-11-12Remove preview when closing "change default type" dialog.Andreas Haas2-4/+12
2017-11-11Added "is_readonly()" to TextEdit and made it a property.Michael Alexsander Silva Dias3-0/+19
2017-11-11Fixed help lookup not finding classes, issue 11867Paulb231-21/+21
2017-11-11shader editor context menu and line operations and style fixIan5-57/+380
2017-11-11Fixed theme update and some widgets.Daniel J. Ramirez4-14/+29
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ↵Nathan Warden1-1/+1
pixels.
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian6-1/+63
TextEdit
2017-11-10fix #12769 project settings crashIan1-0/+1
2017-11-10Some fixes and improvements.Daniel J. Ramirez8-24/+47
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton.
2017-11-11Align sensors and implement gravity sensor for AndroidBastiaan Olij8-14/+39
2017-11-10Fix particles' tangential acceleration randomnessMrCdK1-2/+2
2017-11-10Dropping a mesh file into the scene no longer creates an instanced scene.Webster Sheets1-1/+3