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path: root/modules/gdnative/pluginscript/pluginscript_loader.cpp (unfollow)
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2018-05-01Prevent PulseAudio driver to lock its mutex for too longMarcelo Fernandez1-2/+11
2018-05-01Revert "Added a more specific error message on export"Rémi Verschelde1-1/+1
This reverts commit 00c689d625d0243577c225612aa86aa6a85274c4. Reason: "Missing template" is just one possible explanation for `err` being != OK here, it does not make sense to hardcode it in the generic error message (and break translations doing so).
2018-05-01Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde1-1/+1
Was missed in #18391.
2018-04-30Fix lto builds on clang compilersHein-Pieter van Braam1-2/+2
The --no-lto option only works on GCC compilers. This breaks LTO builds on MacOS and iPhone when building the gdnative wrappers. -fno-lto works on both brands of compilers.
2018-04-30Fix msbuild with a msvc 'tools only' installHein-Pieter van Braam1-1/+1
Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild without '-products *' vswhere does not locate msbuild when installing a tools-only (no IDE) version of the microsoft compilers.
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky3-14/+38
Reduces some aliasing.
2018-04-30Make the LineEdit "secret" character customizableHugo Locurcio3-7/+35
2018-04-29Updated icons,Daniel J. Ramirez33-299/+118
Added CSG icons and other action icons [ci-skip]
2018-04-29[DOCS] Clarify look_at and looking_atMel Collins2-3/+7
2018-04-29Added a more specific error message on exportAlexander Holland1-1/+1
2018-04-28Mono: BindingsGenerator enum fixesIgnacio Etcheverry2-93/+117
- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods. - Make type resolver fallback to int if a type is not found and it's an enum.
2018-04-28Tweak the property hint ranges of caret blink and line length guidelineHugo Locurcio3-4/+4
This allows for more precise adjustments.
2018-04-28Add poly triangulation order check, ensures faces do not flip on different orderJuan Linietsky1-27/+33
2018-04-28-Changed how operators work, any shape can operate on any otherJuan Linietsky3-131/+105
-Added some break condition for bad poly data to avoid editor freezes
2018-04-28Fix how snapping is applied to 3D polygon editing, make it more friendly.Juan Linietsky2-3/+22
2018-04-28Avoid CSG freeze condition on degeneratesJuan Linietsky1-0/+3
2018-04-28GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵Robin Hübner1-0/+6
interpret as relative path.
2018-04-28Do not crash if the polygon is invalidJuan Linietsky1-0/+3
2018-04-28Reduce false positives in interior detection by adding a small offset to ↵Juan Linietsky1-1/+1
raycast, fixes #18476
2018-04-27CSG Support for Godot!Juan Linietsky18-42/+4715
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Made the Pin button disable when no AnimationPlayer is selected.Michael Alexsander Silva Dias1-0/+1
2018-04-27Fixed deleting an animation marked to autoplay in the editor affecting the ↵Michael Alexsander Silva Dias1-0/+6
creation of one with the same name.
2018-04-27Fix theme editor sample widgetsPedro J. Estébanez1-3/+3
2018-04-27Fix use64 used without being initializedMarcelo Fernandez2-1/+1
2018-04-27Fixed stylebox crashsersoong1-1/+5
2018-04-26Numerous changes to the Animation Editor.Michael Alexsander Silva Dias2-8/+20
2018-04-26Make 'Export PCK/ZIP' work well with EditorExportPluginIgnacio Etcheverry5-5/+23
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26Fix _export_begin not being called when exporting to androidIgnacio Etcheverry1-0/+2
2018-04-26Adds shortcuts for zooming in the 2D editorGilles Roudiere1-2/+5
2018-04-25Fixing input strength and the impossibility to erase action eventsgroud3-5/+7
2018-04-25Add option to link mono statically on WindowsIgnacio Etcheverry1-14/+28
2018-04-25Fixed (minor) typo in CapsuleShape2D doc pageHoratioZEDU1-1/+1
2018-04-24Mono: Fix '!t' error messages when generating bindingsIgnacio Etcheverry1-1/+1
This error wasn't affecting the bindings generation process.
2018-04-24Mono: Do not spam script class not found errorIgnacio Etcheverry1-10/+9
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24Mono: Fix crash on script load if the scripts domain isn't loadedIgnacio Etcheverry1-6/+14
2018-04-24Fix Node2D::global_position to have Vector2 typeRuslan Mustakov1-1/+1
2018-04-23Fix AnimationPlayer edited scene bugPeter Folkins1-1/+0
2018-04-23Fix GridContainer's children visibility breaking the layoutgroud1-8/+15
2018-04-23Fixes hard to select Node2Dgroud1-1/+1
2018-04-23Fixes 2d editor panning not workinggroud2-40/+68
2018-04-23Replaces CTRL with CMD in TileMapEditor for MacOS.Anish1-3/+12
Replacing CTRL with CMD makes sense dure to consistency with MacOS and avoiding conflict with the accessibility hotkey (ctrl+lmb = rmb) Fixes: #18238
2018-04-23Adds support for CMD+Left and CMD+Right on MacOSAnish1-0/+6
CMD+Left and CMD+Right are hotkeys used on MacOS for moving cursor to start and end of the text, respectively. They are now supported, alongside ALT+key. Fixes: #17631
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio39-200/+200
2018-04-22Keep alpha when changing h, s or v on colorShyRed1-9/+9
When modifying the h, s or v properties of a color in GDScript the alpha value needs to stay unchanged.
2018-04-22Add detail to doc for add_surface_from_arrays (#17911)GaryO1-3/+7
Includes review comments from #17911 from @cbscribe and @Noshyaar
2018-04-21fix clang6 assignment errorthfrwn1-2/+2
2018-04-22[DOCS] Add note that Pool*Arrays are passed by value (#18340)krogank97-7/+7
2018-04-22[DOCS] Popup.popup_exclusive descriptionhomer6661-0/+1
2018-04-21Fixes logically dead code (Coverity)Crazy-P13-65/+38
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-21Fixes a typo in the VisualServer.canvas_item_add_set_transform docs.Pieter-Jan Briers1-1/+1