| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-05-01 | Prevent PulseAudio driver to lock its mutex for too long | Marcelo Fernandez | 1 | -2/+11 | |
| 2018-05-01 | Revert "Added a more specific error message on export" | Rémi Verschelde | 1 | -1/+1 | |
| This reverts commit 00c689d625d0243577c225612aa86aa6a85274c4. Reason: "Missing template" is just one possible explanation for `err` being != OK here, it does not make sense to hardcode it in the generic error message (and break translations doing so). | |||||
| 2018-05-01 | Fix Node2D::global_scale's PropertyInfo type | Rémi Verschelde | 1 | -1/+1 | |
| Was missed in #18391. | |||||
| 2018-04-30 | Fix lto builds on clang compilers | Hein-Pieter van Braam | 1 | -2/+2 | |
| The --no-lto option only works on GCC compilers. This breaks LTO builds on MacOS and iPhone when building the gdnative wrappers. -fno-lto works on both brands of compilers. | |||||
| 2018-04-30 | Fix msbuild with a msvc 'tools only' install | Hein-Pieter van Braam | 1 | -1/+1 | |
| Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild without '-products *' vswhere does not locate msbuild when installing a tools-only (no IDE) version of the microsoft compilers. | |||||
| 2018-04-29 | Add option to renormalize mipmaps when generating them for normalmaps. | Juan Linietsky | 3 | -14/+38 | |
| Reduces some aliasing. | |||||
| 2018-04-30 | Make the LineEdit "secret" character customizable | Hugo Locurcio | 3 | -7/+35 | |
| 2018-04-29 | Updated icons, | Daniel J. Ramirez | 33 | -299/+118 | |
| Added CSG icons and other action icons [ci-skip] | |||||
| 2018-04-29 | [DOCS] Clarify look_at and looking_at | Mel Collins | 2 | -3/+7 | |
| 2018-04-29 | Added a more specific error message on export | Alexander Holland | 1 | -1/+1 | |
| 2018-04-28 | Mono: BindingsGenerator enum fixes | Ignacio Etcheverry | 2 | -93/+117 | |
| - Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods. - Make type resolver fallback to int if a type is not found and it's an enum. | |||||
| 2018-04-28 | Tweak the property hint ranges of caret blink and line length guideline | Hugo Locurcio | 3 | -4/+4 | |
| This allows for more precise adjustments. | |||||
| 2018-04-28 | Add poly triangulation order check, ensures faces do not flip on different order | Juan Linietsky | 1 | -27/+33 | |
| 2018-04-28 | -Changed how operators work, any shape can operate on any other | Juan Linietsky | 3 | -131/+105 | |
| -Added some break condition for bad poly data to avoid editor freezes | |||||
| 2018-04-28 | Fix how snapping is applied to 3D polygon editing, make it more friendly. | Juan Linietsky | 2 | -3/+22 | |
| 2018-04-28 | Avoid CSG freeze condition on degenerates | Juan Linietsky | 1 | -0/+3 | |
| 2018-04-28 | GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵ | Robin Hübner | 1 | -0/+6 | |
| interpret as relative path. | |||||
| 2018-04-28 | Do not crash if the polygon is invalid | Juan Linietsky | 1 | -0/+3 | |
| 2018-04-28 | Reduce false positives in interior detection by adding a small offset to ↵ | Juan Linietsky | 1 | -1/+1 | |
| raycast, fixes #18476 | |||||
| 2018-04-27 | CSG Support for Godot! | Juan Linietsky | 18 | -42/+4715 | |
| -Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||||
| 2018-04-27 | Made the Pin button disable when no AnimationPlayer is selected. | Michael Alexsander Silva Dias | 1 | -0/+1 | |
| 2018-04-27 | Fixed deleting an animation marked to autoplay in the editor affecting the ↵ | Michael Alexsander Silva Dias | 1 | -0/+6 | |
| creation of one with the same name. | |||||
| 2018-04-27 | Fix theme editor sample widgets | Pedro J. Estébanez | 1 | -3/+3 | |
| 2018-04-27 | Fix use64 used without being initialized | Marcelo Fernandez | 2 | -1/+1 | |
| 2018-04-27 | Fixed stylebox crash | sersoong | 1 | -1/+5 | |
| 2018-04-26 | Numerous changes to the Animation Editor. | Michael Alexsander Silva Dias | 2 | -8/+20 | |
| 2018-04-26 | Make 'Export PCK/ZIP' work well with EditorExportPlugin | Ignacio Etcheverry | 5 | -5/+23 | |
| Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback | |||||
| 2018-04-26 | Fix _export_begin not being called when exporting to android | Ignacio Etcheverry | 1 | -0/+2 | |
| 2018-04-26 | Adds shortcuts for zooming in the 2D editor | Gilles Roudiere | 1 | -2/+5 | |
| 2018-04-25 | Fixing input strength and the impossibility to erase action events | groud | 3 | -5/+7 | |
| 2018-04-25 | Add option to link mono statically on Windows | Ignacio Etcheverry | 1 | -14/+28 | |
| 2018-04-25 | Fixed (minor) typo in CapsuleShape2D doc page | HoratioZEDU | 1 | -1/+1 | |
| 2018-04-24 | Mono: Fix '!t' error messages when generating bindings | Ignacio Etcheverry | 1 | -1/+1 | |
| This error wasn't affecting the bindings generation process. | |||||
| 2018-04-24 | Mono: Do not spam script class not found error | Ignacio Etcheverry | 1 | -10/+9 | |
| Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts. | |||||
| 2018-04-24 | Mono: Fix crash on script load if the scripts domain isn't loaded | Ignacio Etcheverry | 1 | -6/+14 | |
| 2018-04-24 | Fix Node2D::global_position to have Vector2 type | Ruslan Mustakov | 1 | -1/+1 | |
| 2018-04-23 | Fix AnimationPlayer edited scene bug | Peter Folkins | 1 | -1/+0 | |
| 2018-04-23 | Fix GridContainer's children visibility breaking the layout | groud | 1 | -8/+15 | |
| 2018-04-23 | Fixes hard to select Node2D | groud | 1 | -1/+1 | |
| 2018-04-23 | Fixes 2d editor panning not working | groud | 2 | -40/+68 | |
| 2018-04-23 | Replaces CTRL with CMD in TileMapEditor for MacOS. | Anish | 1 | -3/+12 | |
| Replacing CTRL with CMD makes sense dure to consistency with MacOS and avoiding conflict with the accessibility hotkey (ctrl+lmb = rmb) Fixes: #18238 | |||||
| 2018-04-23 | Adds support for CMD+Left and CMD+Right on MacOS | Anish | 1 | -0/+6 | |
| CMD+Left and CMD+Right are hotkeys used on MacOS for moving cursor to start and end of the text, respectively. They are now supported, alongside ALT+key. Fixes: #17631 | |||||
| 2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 39 | -200/+200 | |
| 2018-04-22 | Keep alpha when changing h, s or v on color | ShyRed | 1 | -9/+9 | |
| When modifying the h, s or v properties of a color in GDScript the alpha value needs to stay unchanged. | |||||
| 2018-04-22 | Add detail to doc for add_surface_from_arrays (#17911) | GaryO | 1 | -3/+7 | |
| Includes review comments from #17911 from @cbscribe and @Noshyaar | |||||
| 2018-04-21 | fix clang6 assignment error | thfrwn | 1 | -2/+2 | |
| 2018-04-22 | [DOCS] Add note that Pool*Arrays are passed by value (#18340) | krogank9 | 7 | -7/+7 | |
| 2018-04-22 | [DOCS] Popup.popup_exclusive description | homer666 | 1 | -0/+1 | |
| 2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P | 13 | -65/+38 | |
| Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | |||||
| 2018-04-21 | Fixes a typo in the VisualServer.canvas_item_add_set_transform docs. | Pieter-Jan Briers | 1 | -1/+1 | |
