| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | 1647 | -3310/+3309 | |
| Happy new year to the wonderful Godot community! | |||||
| 2018-01-01 | Mono: Change BindingsGenerator singleton to avoid StringName leaks | Ignacio Etcheverry | 4 | -18/+30 | |
| 2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | 7 | -40/+89 | |
| - alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||||
| 2017-12-31 | Move Project Manager favorite icon back to center. | Ryan Stein | 1 | -1/+1 | |
| 2017-12-31 | Updated timer docs | Andrew Silver | 1 | -4/+6 | |
| 2017-12-31 | Improve LTO build with MSVC | George Marques | 1 | -1/+5 | |
| 2017-12-30 | change float to bool as correct type | firefly2442 | 1 | -1/+1 | |
| 2017-12-30 | fix typo in switch statement | firefly2442 | 1 | -1/+1 | |
| 2017-12-30 | prevent strings from being evaluated to just "true" | firefly2442 | 1 | -1/+1 | |
| 2017-12-30 | Various fixes for 2d polygon editor | Bernhard Liebl | 1 | -48/+62 | |
| Fixes issues 15096, 15097 Fixes various other Line2D edit issues Fixes previous outline Fixes retina support | |||||
| 2017-12-29 | Editor: Respect -w command line flag. | Andreas Haas | 1 | -2/+4 | |
| 2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, ↵ | binbitten | 1 | -0/+1 | |
| fixes #15167 | |||||
| 2017-12-29 | avoid error on setting skeleton from transform changed | Juan Linietsky | 1 | -0/+3 | |
| 2017-12-29 | Missing transform notification for Skeleton. | Juan Linietsky | 1 | -0/+1 | |
| 2017-12-29 | Use a different approach to update skeletons when transform changes | Juan Linietsky | 2 | -3/+17 | |
| 2017-12-29 | Update the skeleton on transform | Juan Linietsky | 1 | -0/+3 | |
| 2017-12-29 | Delete AudioServer buses after driver shutdown | Bernhard Liebl | 1 | -4/+4 | |
| 2017-12-29 | Only send editor "settings_changed" if actually changed. | Bernhard Liebl | 1 | -6/+19 | |
| 2017-12-29 | Mono: Bindings no longer relie on DocData for accessors | Ignacio Etcheverry | 1 | -49/+48 | |
| 2017-12-28 | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | 3 | -151/+171 | |
| this case), fixes #13393 | |||||
| 2017-12-28 | Autotile Enhancement | damarindra | 2 | -63/+246 | |
| 2017-12-28 | Fix unindent (shift-tab) on column 0 and more | Bernhard Liebl | 1 | -13/+31 | |
| 2017-12-28 | Double-click word selection for RichTextLabel (i.e. docs) | Bernhard Liebl | 5 | -38/+75 | |
| 2017-12-28 | Respect text editor highlighting color changes | volzhs | 5 | -169/+133 | |
| Fix #14838 | |||||
| 2017-12-29 | Fix TreeItem cell text alignment | yanorax | 1 | -2/+2 | |
| 2017-12-27 | Restore the behavior of Spatial rotations recently changed in c1153f5. | tagcup | 6 | -56/+138 | |
| That change was borne out of a confusion regarding the meaning of "local" in #14569. Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system. This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself. To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs. This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale. This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users. | |||||
| 2017-12-27 | Update TileMap doc descriptions for update_bitmask_area/region | Andrew Thomas | 1 | -0/+3 | |
| 2017-12-27 | Fix crash in StringBuffer::append() | Bernhard Liebl | 1 | -1/+1 | |
| 2017-12-27 | Reimport now checks source path changes and imported files and their md5, ↵ | Juan Linietsky | 3 | -4/+74 | |
| fixes #14728 | |||||
| 2017-12-27 | Minor style fixes for editor help | Daniel J. Ramirez | 1 | -0/+5 | |
| 2017-12-27 | Make filesystem search case-insensitive | Wilhem Barbier | 1 | -2/+2 | |
| 2017-12-27 | Fix Rect2::distance_to() not returning 0 | Bernhard Liebl | 1 | -6/+15 | |
| 2017-12-27 | Fix text editor status font | volzhs | 1 | -7/+8 | |
| mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd | |||||
| 2017-12-27 | [DOCS] PhysicsDirectSpaceState enhancements | homer666 | 2 | -28/+28 | |
| 2017-12-26 | fix indent selection crash | Ian | 1 | -10/+8 | |
| 2017-12-27 | [DOCS] Physics2DDirectSpaceState | homer666 | 1 | -31/+30 | |
| 2017-12-26 | Properly rename scenes and resources after renaming or moving files, should ↵ | Juan Linietsky | 4 | -0/+66 | |
| fix #13976 It's not tested, so please test. | |||||
| 2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | 2 | -2/+14 | |
| 2017-12-26 | Property apply shader parameters, even when materials are being reused, ↵ | Juan Linietsky | 1 | -6/+9 | |
| fixes #14012 | |||||
| 2017-12-26 | A promise is a promise, so added ability to load and save shaders as text ↵ | Juan Linietsky | 3 | -1/+109 | |
| files, closes #14431 | |||||
| 2017-12-26 | Ability to set flags via code in StreamTexture, as some users find it ↵ | Juan Linietsky | 1 | -0/+2 | |
| useful. Fixes #14526. | |||||
| 2017-12-26 | Change the rotate function of Spatial to be local, makes more sense. Closes ↵ | Juan Linietsky | 4 | -7/+17 | |
| #14569 | |||||
| 2017-12-26 | Fix 2D editor checkboxes with a new project | Gilles Roudiere | 1 | -1/+1 | |
| 2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 4 | -4/+4 | |
| 2017-12-26 | Add option to sign UWP exports with signtool | George Marques | 1 | -1/+69 | |
| Windows-only. | |||||
| 2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | 8 | -44/+13 | |
| 2017-12-25 | Made MenuButton and ColorPickerButton's "get_popup" methods return constant. | Michael Alexsander Silva Dias | 6 | -32/+15 | |
| 2017-12-25 | Added "get_popup" method for OptionButton and minor changes. | Michael Alexsander Silva Dias | 3 | -32/+46 | |
| 2017-12-25 | Inline some very common Vector2 operations | Bernhard Liebl | 2 | -63/+64 | |
| 2017-12-25 | Add missing parameter names | Poommetee Ketson | 5 | -8/+8 | |
