| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-05-08 | canvas_item_add_triangle_array bind fixup | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-05-08 | Fix some enums missing its bind | Marcelo Fernandez | 2 | -3/+10 | |
| 2018-05-09 | For uwp the ARM architecture needs to be in lower case | Hein-Pieter van Braam | 1 | -2/+2 | |
| 2018-05-09 | Remove android compatibility under API 16 | volzhs | 3 | -12/+7 | |
| 2018-05-08 | Fix Variant leak in call_native | Pedro J. Estébanez | 1 | -1/+3 | |
| 2018-05-08 | Document websocket module, further document enet | Fabio Alessandrelli | 11 | -184/+309 | |
| 2018-05-08 | Document MultiplayerAPI class | Fabio Alessandrelli | 3 | -37/+29 | |
| 2018-05-08 | Android: Increase targetSdkVersion to 27 | Rémi Verschelde | 1 | -1/+1 | |
| Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html | |||||
| 2018-05-08 | Internal methods in MultiplayerAPI start with _ | Fabio Alessandrelli | 2 | -25/+25 | |
| 2018-05-08 | Change from "search dialog" to "search bar" on help screen | Guilherme Silva | 4 | -45/+283 | |
| 2018-05-08 | Always emit dynamic font change in update_oversampling | Ruslan Mustakov | 4 | -13/+10 | |
| Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated. | |||||
| 2018-05-08 | Fix the 3D grid color setting hints | Hugo Locurcio | 1 | -2/+2 | |
| It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency). | |||||
| 2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | 4 | -54/+54 | |
| Only the class name retain the MultiplayerAPI name | |||||
| 2018-05-08 | Perfect FreeType-based outlines for DynamicFonts | Ruslan Mustakov | 13 | -290/+420 | |
| - Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279. | |||||
| 2018-05-08 | Fix double free for drag preview control in viewport | Geequlim | 1 | -3/+1 | |
| 2018-05-08 | Add default paramater value for OptionButton::add_icon_item | Geequlim | 1 | -1/+1 | |
| 2018-05-07 | Local debugger fixes and extensions | Blazej Floch | 9 | -45/+209 | |
| - Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup | |||||
| 2018-05-08 | Removed pointer deletion during editor closing | Andrea Catania | 1 | -8/+2 | |
| 2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky | 2 | -0/+44 | |
| 2018-05-07 | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | 4 | -10/+18 | |
| 2018-05-07 | Implemented ragdoll | AndreaCatania | 20 | -22/+2269 | |
| Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||||
| 2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky | 1 | -20/+9 | |
| 2018-05-07 | Fix vector reduction in shader language | JFonS | 2 | -3/+44 | |
| 2018-05-07 | Adds a speed factor to AnimatedSprite | groud | 2 | -2/+21 | |
| 2018-05-07 | Fix: JAR files signed with the MD5 algorithm as unsigned | RameshRavone | 1 | -2/+2 | |
| 2018-05-07 | Added "play_backwards" to the list o functions to autocomplete. | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| 2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | 7 | -2/+31 | |
| 2018-05-07 | Fix:code editor text size should change at least one each time, don't mind ↵ | RaphaelHunter | 1 | -2/+2 | |
| how you setting your display scale | |||||
| 2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | 4 | -22/+72 | |
| When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||||
| 2018-05-06 | Rewrite Tween class reference. | Chris Bradfield | 1 | -54/+57 | |
| 2018-05-07 | Enet: Add wait time param to close_connection() | mhilbrunner | 2 | -23/+63 | |
| Enet: Allow to set client interface/address and port Enet: More error checks Fix comment | |||||
| 2018-05-07 | Windows detect.py: Detect missing WindowsSdkDir | Max Hilbrunner | 1 | -2/+8 | |
| 2018-05-06 | SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵ | muiroc | 1 | -1/+1 | |
| scene->instance() | |||||
| 2018-05-06 | Defaults to instancing child at tree root when none selected | Unknown | 1 | -1/+6 | |
| If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557 | |||||
| 2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | 11 | -9/+61 | |
| 2018-05-05 | LinkButtons are now responsive to engine theme | Unknown | 1 | -0/+4 | |
| Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc | |||||
| 2018-05-05 | Fix script editor CTRL+CLICK on singleton functions | Peter Folkins | 1 | -0/+2 | |
| 2018-05-05 | Fixes some 2d bones display problems | groud | 2 | -29/+19 | |
| 2018-05-05 | Fixes several selection problems in the 2D editor | groud | 1 | -32/+28 | |
| 2018-05-05 | add condition check in Imgae::create(...) | RaphaelHunter | 1 | -0/+3 | |
| 2018-05-05 | Remove commented out code in methods.py | Henry Hirsch | 1 | -21/+0 | |
| 2018-05-05 | Adjust default editor popup sizes | homer666 | 4 | -4/+32 | |
| 2018-05-04 | Allow uncommon bitmask for autotile - Fixes #16511 | mateusak | 1 | -4/+4 | |
| Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3. | |||||
| 2018-05-04 | Fix bone refresh logic, closes #18564 | Juan Linietsky | 2 | -20/+68 | |
| 2018-05-04 | Update GLAD to 0.1.20a0 | Chaosus | 4 | -16/+33 | |
| 2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | 5 | -36/+186 | |
| appear like a custom (less important) option now. | |||||
| 2018-05-04 | Make bones have more contrast with outline | Juan Linietsky | 2 | -7/+33 | |
| 2018-05-04 | Skeletal deform working | Juan Linietsky | 5 | -97/+146 | |
| 2018-05-04 | correct documentation for version number data type | Kelly Thomas | 1 | -3/+3 | |
| 2018-05-04 | Update AUTHORS and DONORS list | Rémi Verschelde | 2 | -16/+29 | |
| New contributor added to AUTHORS: @mysticfall Thanks to all contributors and donors for making Godot possible! [ci skip] | |||||
