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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp (unfollow)
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2018-05-08canvas_item_add_triangle_array bind fixupMarcelo Fernandez1-1/+1
2018-05-08Fix some enums missing its bindMarcelo Fernandez2-3/+10
2018-05-09For uwp the ARM architecture needs to be in lower caseHein-Pieter van Braam1-2/+2
2018-05-09Remove android compatibility under API 16volzhs3-12/+7
2018-05-08Fix Variant leak in call_nativePedro J. Estébanez1-1/+3
2018-05-08Document websocket module, further document enetFabio Alessandrelli11-184/+309
2018-05-08Document MultiplayerAPI classFabio Alessandrelli3-37/+29
2018-05-08Android: Increase targetSdkVersion to 27Rémi Verschelde1-1/+1
Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08Internal methods in MultiplayerAPI start with _Fabio Alessandrelli2-25/+25
2018-05-08Change from "search dialog" to "search bar" on help screenGuilherme Silva4-45/+283
2018-05-08Always emit dynamic font change in update_oversamplingRuslan Mustakov4-13/+10
Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated.
2018-05-08Fix the 3D grid color setting hintsHugo Locurcio1-2/+2
It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency).
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli4-54/+54
Only the class name retain the MultiplayerAPI name
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov13-290/+420
- Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279.
2018-05-08Fix double free for drag preview control in viewportGeequlim1-3/+1
2018-05-08Add default paramater value for OptionButton::add_icon_itemGeequlim1-1/+1
2018-05-07Local debugger fixes and extensionsBlazej Floch9-45/+209
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup
2018-05-08Removed pointer deletion during editor closingAndrea Catania1-8/+2
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky2-0/+44
2018-05-07Add is_instance_valid() method to GDScript, ending more than a decade of pain.Juan Linietsky4-10/+18
2018-05-07Implemented ragdollAndreaCatania20-22/+2269
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
2018-05-07Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."Juan Linietsky1-20/+9
2018-05-07Fix vector reduction in shader languageJFonS2-3/+44
2018-05-07Adds a speed factor to AnimatedSpritegroud2-2/+21
2018-05-07Fix: JAR files signed with the MD5 algorithm as unsignedRameshRavone1-2/+2
2018-05-07Added "play_backwards" to the list o functions to autocomplete.Michael Alexsander Silva Dias1-1/+1
2018-05-07Add no-blend canvas item render_modeBastiaan Olij7-2/+31
2018-05-07Fix:code editor text size should change at least one each time, don't mind ↵RaphaelHunter1-2/+2
how you setting your display scale
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov4-22/+72
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-05-06Rewrite Tween class reference.Chris Bradfield1-54/+57
2018-05-07Enet: Add wait time param to close_connection()mhilbrunner2-23/+63
Enet: Allow to set client interface/address and port Enet: More error checks Fix comment
2018-05-07Windows detect.py: Detect missing WindowsSdkDirMax Hilbrunner1-2/+8
2018-05-06SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵muiroc1-1/+1
scene->instance()
2018-05-06Defaults to instancing child at tree root when none selectedUnknown1-1/+6
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06Added option to viewport to keep linear colorBastiaan Olij11-9/+61
2018-05-05LinkButtons are now responsive to engine themeUnknown1-0/+4
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05Fix script editor CTRL+CLICK on singleton functionsPeter Folkins1-0/+2
2018-05-05Fixes some 2d bones display problemsgroud2-29/+19
2018-05-05Fixes several selection problems in the 2D editorgroud1-32/+28
2018-05-05add condition check in Imgae::create(...)RaphaelHunter1-0/+3
2018-05-05Remove commented out code in methods.pyHenry Hirsch1-21/+0
2018-05-05Adjust default editor popup sizeshomer6664-4/+32
2018-05-04Allow uncommon bitmask for autotile - Fixes #16511mateusak1-4/+4
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04Fix bone refresh logic, closes #18564Juan Linietsky2-20/+68
2018-05-04Update GLAD to 0.1.20a0Chaosus4-16/+33
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky5-36/+186
appear like a custom (less important) option now.
2018-05-04Make bones have more contrast with outlineJuan Linietsky2-7/+33
2018-05-04Skeletal deform workingJuan Linietsky5-97/+146
2018-05-04correct documentation for version number data typeKelly Thomas1-3/+3
2018-05-04Update AUTHORS and DONORS listRémi Verschelde2-16/+29
New contributor added to AUTHORS: @mysticfall Thanks to all contributors and donors for making Godot possible! [ci skip]