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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp (unfollow)
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2018-01-12Fix mat2 alignmentbinbitten2-9/+23
2018-01-12Set correct types on a couple variables inside the canvas.glslMrCdK1-1/+1
2018-01-12Properly save the new save safe setting, avoid crash.Juan Linietsky2-2/+3
2018-01-12Attempt renaming multiple times on safe file save, and make the behavior ↵Juan Linietsky2-15/+26
optional. Fixes #14339.
2018-01-12Mono: Some StackTrace to StackInfo[] fixesIgnacio Etcheverry4-6/+38
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12Added some explanations that should make it easier to use the ↵Grosskopf1-8/+27
AnimationTreePlayer
2018-01-12Mono: Fix starting MonoDevelop process from the wrong appdomainIgnacio Etcheverry1-0/+2
2018-01-12Fix mat2 alignmentJuan Linietsky1-2/+4
2018-01-12Fix uniform alignment, closes #14962Juan Linietsky1-4/+58
2018-01-12Fix Material's shader property bindingRuslan Mustakov1-1/+1
ShaderGraph doesn't exist in 3.0.
2018-01-12Fix GDNative procedures returning godot_char_stringRuslan Mustakov1-3/+3
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky1-1/+1
2018-01-12Properly resize textures so they can be ETC compressed, fixes #15139Juan Linietsky1-1/+19
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12modify default param names in couple of signalsUnknown3-7/+7
'name' default param should not be used since there is problem with name shadowing
2018-01-12[macOS] Adds ability to open files with "Open With" or double-click from Finderbruvzg3-1/+33
2018-01-12Make members a bit more visible color wiseJuan Linietsky1-1/+1
2018-01-12Add special coloring to members, to make shadowing more obvious.Juan Linietsky4-0/+66
2018-01-12get_target_fps and set_target_fps now both use an intPaul Joannon2-2/+2
2018-01-12fix set_stream_peer binding in PacketPeerPaul Joannon1-1/+1
2018-01-12Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky1-0/+1
2018-01-12Reset collider on ray nodeAndreaCatania1-0/+2
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky16-41/+51
of tree notification. Updated doc accordingly.
2018-01-12Fix malformed doc after #15611Rémi Verschelde2-1/+4
2018-01-12-Remove color operator clamping, which is unnecesary. Fixes #15184, fixes ↵Juan Linietsky5-63/+62
#14686. -Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-11Restored multiplication by textureJuan Linietsky1-1/+1
2018-01-12Fix HTML5 feature tagsLeon Krause3-13/+21
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support.
2018-01-11Removed extra multiplication in bakerJuan Linietsky1-1/+1
2018-01-12Update docsBojidar Marinov71-3092/+695
[ci skip]
2018-01-12Bind many more properties to scriptsBojidar Marinov98-471/+562
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Fixes nodes being resized or moved when changing an anchorGilles Roudiere1-5/+13
2018-01-11Properly fix blend equations for both transparent and non transparent ↵Juan Linietsky1-5/+23
framebuffers. Closes #15047
2018-01-11Fixes add script button updateGilles Roudiere2-13/+16
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez8-15/+74
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835.
2018-01-12Fix Android build errorvolzhs1-0/+1
Fix #15603 Fix #15513
2018-01-11solved particle memory leak, fixes #15591Juan Linietsky1-0/+17
2018-01-11Forced no duplication of animation dataAndreaCatania1-1/+1
2018-01-11Fixed crash on duplicate GIProbe bakingAndreaCatania3-2/+12
2018-01-11Fixed resource setup handlingAndreaCatania1-3/+1
2018-01-11Update documentation to clarify that list of overlaps is not updated ↵Juan Linietsky4-10/+10
immediately.
2018-01-11Dont print error when loading resource from cacheRuslan Mustakov1-1/+2
2018-01-11Fix registered light_data property type nameRuslan Mustakov1-1/+1
2018-01-11Fixed graphic artifact caused by anisotropic filterAndreaCatania1-2/+2
2018-01-11Destroy AudioServer after other non-core types are unregisteredRuslan Mustakov1-5/+5
This is important for some GDNative bindings and probably for Mono. They may keep references to audio objects which are freed when they are unregistered. If AudioServer is already deleted at that point, it causes segfaults.
2018-01-11Fixes snap button getting out of sync (issue 15366)poke10241-1/+1
2018-01-11Fixes empty line selection when scrollingpoke10241-1/+1
2018-01-11[GDNative] updates to string API and const fixeskarroffel5-165/+221
2018-01-11fix updating tileset list when assign texture and set autotile truedamarindra3-1/+12
2018-01-10sorry, accidentally pressed delete before commiting.Juan Linietsky1-1/+2
2018-01-10Added middle button doubleclick, fixes #15567Juan Linietsky1-1/+7
2018-01-10Fix crash on save-branch-as-scenePedro J. Estébanez1-1/+8