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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp (unfollow)
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2018-05-13Revert "Use fake audio playing property in editor"Hein-Pieter van Braam6-44/+3
2018-05-13[macOS] Fix numeric keys scan-codes remapping.bruvzg1-10/+10
2018-05-13Fix duplicate definitions with FreeTypeLeon Krause1-3/+0
2018-05-13Editor: make custom bold font config workingMartin Capitanio1-1/+1
Fixes #18737
2018-05-12[DOCS] Vector2/Vector3/TileMap wording fixesChris Bradfield3-64/+69
2018-05-12Expose channels in NetworkedMultiplayerENetFabio Alessandrelli3-6/+115
2018-05-12Fix and improve docs, adds send_bytesFabio Alessandrelli3-10/+31
2018-05-12Allow sending raw bytes through MultiplayerAPIFabio Alessandrelli2-1/+41
2018-05-12Makes doc methods display enums.Pieter-Jan Briers1-9/+28
2018-05-12Change reused variable name in command line parsingLeon Krause1-6/+6
2018-05-12Remove dead branch in command line logicLeon Krause1-16/+1
2018-05-12Revert "Fix custom resource path look-up per command line"Leon Krause1-4/+1
This reverts commit 942f6dfbd66c1d15a45ef6447fd883103d9678a8.
2018-05-12Fix Error in the ScrollContainer TooltipsDaniel "Orangestar" O1-1/+1
2018-05-12Sync classref with current sourceRémi Verschelde48-55/+774
2018-05-11fix for removing filesMarcin Zawiejski1-13/+13
2018-05-11Fix black script previewsChaosus1-9/+0
2018-05-11Fix Linux/X11 build on ARMs.bruvzg2-4/+3
2018-05-11Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]Noshyaar1-2/+2
Per changes in #17407
2018-05-11Proper focus in/out handling on iOSRuslan Mustakov1-12/+9
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code.
2018-05-11Update oversampling of outlines after window size changeRuslan Mustakov1-0/+5
Fixes #18774.
2018-05-11Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file.Michael Alexsander Silva Dias1-0/+1
2018-05-11fixed bodl font error messagetoger51-1/+1
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe4-1/+19
2018-05-10Use mimetype according to glTF spec.Yaakuro1-1/+1
2018-05-10Fix help/man for --export and --export-debugLeon Krause2-4/+4
2018-05-10changed GDNative API json formatkarroffel2-19/+29
2018-05-10Travis: Add server build with clangRémi Verschelde1-0/+3
2018-05-10Improved API to active / deactive ragdollAndrea Catania3-25/+85
2018-05-10Fix custom resource path look-up per command lineLeon Krause1-1/+4
2018-05-10Allow exporting runnable presets from command lineLeon Krause1-1/+1
2018-05-10Fix icon if remote icon load failsKarolis K1-5/+6
2018-05-10Implement missing methods in dummy rasterizerFabio Alessandrelli1-0/+14
2018-05-10Use local path for custom HTML5 shell exportLeon Krause1-1/+1
2018-05-10Accept non-default main packs in engine.js startGame()Leon Krause2-3/+7
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
2018-05-10Add Engine.setWebAssemblyFilenameExtension()Leon Krause1-1/+10
Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction.
2018-05-10Update FreeType to 2.9.1volzhs470-5329/+20290
close #15660
2018-05-10Fix setting for pointing emulationvolzhs1-2/+2
Fix #18582 GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
2018-05-10Fix keyboard focus lock-out with HTML5 canvas in iframeLeon Krause3-6/+10
2018-05-09Fix custom cursor disappearing on osxGuilherme Felipe1-5/+8
2018-05-10Fix relative mouse motion when captured in HTML5 platformLeon Krause1-1/+1
2018-05-09Disable 'run' button if any project not selected and tiny refactoringDmitryKrutskikh1-3/+5
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe3-24/+123
2018-05-09Consider TextEdit paste operation complex.Charly Mourglia1-0/+3
Not considering a paste operation as a complex one ends up adding an unneeded extra step when pasting over a selection. This fixes issue #18325
2018-05-08canvas_item_add_triangle_array bind fixupMarcelo Fernandez1-1/+1
2018-05-08Fix some enums missing its bindMarcelo Fernandez2-3/+10
2018-05-09For uwp the ARM architecture needs to be in lower caseHein-Pieter van Braam1-2/+2
2018-05-09Remove android compatibility under API 16volzhs3-12/+7
2018-05-08Fix Variant leak in call_nativePedro J. Estébanez1-1/+3
2018-05-08Document websocket module, further document enetFabio Alessandrelli11-184/+309
2018-05-08Document MultiplayerAPI classFabio Alessandrelli3-37/+29