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path: root/modules/gdnative/pluginscript/pluginscript_instance.h (unfollow)
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2017-12-20Lightbaker: include stdlib.h to fix CI buildsHein-Pieter van Braam1-0/+2
2017-12-19Fix randomness in voxel light baker, closes #14841Juan Linietsky1-5/+10
2017-12-19Added font oversampling supportJuan Linietsky6-19/+61
2017-12-19Fix raytrace lightmap bake biasJuan Linietsky1-2/+2
2017-12-19Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky1-1/+1
Canvas BG mode. Fixes #14540
2017-12-19Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky1-0/+1
2017-12-19properly plot normal when bakingJuan Linietsky2-19/+64
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva2-1/+3
2017-12-19Fix fatal mono logs not getting logged to disk.PJB30051-1/+3
They aborted the application without flushing the log file. Also there was a typo.
2017-12-19Fixed bug where all file dialogs requested thumbnails even if hidden.Juan Linietsky2-2/+6
2017-12-19-Fix some crashes in unwrapperJuan Linietsky4-1217/+1129
-Add emission lighting to raytrace mode, fixes #14686
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky3-9/+18
Not sure if this is the same problem, as reported, please test.
2017-12-19fix for BitmapFont::create_from_fnt to allow loading from file inIbrahn Sahir1-2/+2
project root directory.
2017-12-18sort by the most recently accessed filesRhody Lugo2-12/+12
2017-12-18Add method_descr again because it's required for classes thatGuilherme Felipe1-28/+36
don't have public methods. revert #14814
2017-12-18Fix doc methods not showing upGuilherme Felipe1-32/+28
2017-12-18Fix bug in previous commitRémi Verschelde1-1/+1
2017-12-18Prevent infinite loop in export template managerRémi Verschelde1-10/+7
2017-12-18Fix installing export templates from fileOnur Aslan1-1/+1
3de20641f5690aba7551da5c592a79d44af54fef did break installing export templates from file. This patch is fixing it.
2017-12-18Add plugin to edit GDNativeLibrarygeequlim6-17/+555
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18Use a different strategy for path remaps, try loading from a remap file instead.Juan Linietsky2-1/+62
This ensures multiple PCK exports still work.
2017-12-18Add more details to issue templateRémi Verschelde1-3/+8
2017-12-18doc: Sync classref with current sourceRémi Verschelde6-7/+51
2017-12-18Remove debug logs that are of no use to end usersRuslan Mustakov3-6/+0
2017-12-18Added baked light support for gridmaps.Juan Linietsky5-55/+303
2017-12-18Don't try to mix a sample that has already endedHein-Pieter van Braam1-0/+7
On short samples the sample may finish playing before the mixer is done. This fills the remaining time with zeros and ends mixing. This fixes the users getting the following error logged: ::_mix_internal: Condition ' !active ' is true.
2017-12-17Dictionary::copy -> ::duplicateWill Nations6-10/+12
2017-12-17Fix ogg looping pop noise. Closes #11468MrCdK1-4/+12
2017-12-17Expose Range, ScrollBar and Slider as virtual.Daniel J. Ramirez3-13/+3
2017-12-17Fix Sprite3D alpha_cut member not being initializedStefano Bonicatti1-0/+1
2017-12-17Now every variant type has its icon.Daniel J. Ramirez4-8/+14
2017-12-17General use Variant type icons, plus other icon updates.Daniel J. Ramirez61-239/+180
2017-12-17Property install export templates when downloaded from httpJuan Linietsky3-6/+20
added a scale parameter for scene import
2017-12-17Fix method not returning value in all paths (autotile editor)George Marques1-3/+3
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias3-25/+20
2017-12-17Clean up setting dialogues a bit.Ray Koopa6-45/+81
2017-12-17Limit the lightmapper subdivide to 1024Hein-Pieter van Braam2-6/+2
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again
2017-12-17Fix cut-copy-line breaking paste (issue 14539)Bernhard Liebl2-6/+6
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky2-9/+10
2017-12-17Show sub-resources as sub-menuvolzhs2-5/+8
2017-12-17Cleanup some #if 0'd codeRémi Verschelde17-1324/+10
2017-12-17Fix Clip Content property is not savedvolzhs1-1/+1
2017-12-17Refactoring FPS & information on 3D viewportvolzhs3-45/+28
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-17Add several unlikely() macrosHein-Pieter van Braam2-12/+13
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus
2017-12-17Fixed Android NDK unified header detection for python 3Colin Kinloch1-1/+1
2017-12-17Increase sleep time for android export threadBernhard Liebl1-1/+2
2017-12-17Tweak OpenMP parameters for lightbakerHein-Pieter van Braam1-3/+5
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less.
2017-12-16Fix gdnative generation for lightmapper.K. S. Ernest (iFire) Lee1-0/+6
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera1-1/+1
2017-12-16Add support for whole program optimization on MSVCGeorge Marques1-0/+3
Since it's similar to LTO, it can be enabled by setting use_lto=yes.