| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-05-08 | Internal methods in MultiplayerAPI start with _ | Fabio Alessandrelli | 2 | -25/+25 | |
| 2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | 4 | -54/+54 | |
| Only the class name retain the MultiplayerAPI name | |||||
| 2018-05-08 | Fix double free for drag preview control in viewport | Geequlim | 1 | -3/+1 | |
| 2018-05-08 | Add default paramater value for OptionButton::add_icon_item | Geequlim | 1 | -1/+1 | |
| 2018-05-07 | Local debugger fixes and extensions | Blazej Floch | 9 | -45/+209 | |
| - Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup | |||||
| 2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky | 2 | -0/+44 | |
| 2018-05-07 | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | 4 | -10/+18 | |
| 2018-05-07 | Implemented ragdoll | AndreaCatania | 20 | -22/+2269 | |
| Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||||
| 2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky | 1 | -20/+9 | |
| 2018-05-07 | Fix vector reduction in shader language | JFonS | 2 | -3/+44 | |
| 2018-05-07 | Adds a speed factor to AnimatedSprite | groud | 2 | -2/+21 | |
| 2018-05-07 | Fix: JAR files signed with the MD5 algorithm as unsigned | RameshRavone | 1 | -2/+2 | |
| 2018-05-07 | Added "play_backwards" to the list o functions to autocomplete. | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| 2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | 7 | -2/+31 | |
| 2018-05-07 | Fix:code editor text size should change at least one each time, don't mind ↵ | RaphaelHunter | 1 | -2/+2 | |
| how you setting your display scale | |||||
| 2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | 4 | -22/+72 | |
| When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||||
| 2018-05-06 | Rewrite Tween class reference. | Chris Bradfield | 1 | -54/+57 | |
| 2018-05-07 | Enet: Add wait time param to close_connection() | mhilbrunner | 2 | -23/+63 | |
| Enet: Allow to set client interface/address and port Enet: More error checks Fix comment | |||||
| 2018-05-07 | Windows detect.py: Detect missing WindowsSdkDir | Max Hilbrunner | 1 | -2/+8 | |
| 2018-05-06 | SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵ | muiroc | 1 | -1/+1 | |
| scene->instance() | |||||
| 2018-05-06 | Defaults to instancing child at tree root when none selected | Unknown | 1 | -1/+6 | |
| If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557 | |||||
| 2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | 11 | -9/+61 | |
| 2018-05-05 | LinkButtons are now responsive to engine theme | Unknown | 1 | -0/+4 | |
| Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc | |||||
| 2018-05-05 | Fix script editor CTRL+CLICK on singleton functions | Peter Folkins | 1 | -0/+2 | |
| 2018-05-05 | Fixes some 2d bones display problems | groud | 2 | -29/+19 | |
| 2018-05-05 | Fixes several selection problems in the 2D editor | groud | 1 | -32/+28 | |
| 2018-05-05 | add condition check in Imgae::create(...) | RaphaelHunter | 1 | -0/+3 | |
| 2018-05-05 | Remove commented out code in methods.py | Henry Hirsch | 1 | -21/+0 | |
| 2018-05-05 | Adjust default editor popup sizes | homer666 | 4 | -4/+32 | |
| 2018-05-04 | Allow uncommon bitmask for autotile - Fixes #16511 | mateusak | 1 | -4/+4 | |
| Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3. | |||||
| 2018-05-04 | Fix bone refresh logic, closes #18564 | Juan Linietsky | 2 | -20/+68 | |
| 2018-05-04 | Update GLAD to 0.1.20a0 | Chaosus | 4 | -16/+33 | |
| 2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | 5 | -36/+186 | |
| appear like a custom (less important) option now. | |||||
| 2018-05-04 | Make bones have more contrast with outline | Juan Linietsky | 2 | -7/+33 | |
| 2018-05-04 | Skeletal deform working | Juan Linietsky | 5 | -97/+146 | |
| 2018-05-04 | correct documentation for version number data type | Kelly Thomas | 1 | -3/+3 | |
| 2018-05-04 | Update AUTHORS and DONORS list | Rémi Verschelde | 2 | -16/+29 | |
| New contributor added to AUTHORS: @mysticfall Thanks to all contributors and donors for making Godot possible! [ci skip] | |||||
| 2018-05-04 | round / ceil methods for c sharp vectors | Kelly thomas | 2 | -0/+15 | |
| 2018-05-04 | Added a description to the picth_scale property in the AudioStreamPlayer ↵ | Nobelix | 3 | -0/+3 | |
| classes. | |||||
| 2018-05-04 | Vector3::round, Vector2::round & Vector2::ceil methods were added. | Alexander Alekseev | 4 | -0/+24 | |
| Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603) | |||||
| 2018-05-03 | Small changes for some strings. | Michael Alexsander Silva Dias | 2 | -55/+3 | |
| 2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | 19 | -37/+370 | |
| 2018-05-03 | Camera::project_local_ray_normal needs to be virtual so that ↵ | Brian Richardson | 1 | -2/+2 | |
| ARVRCamera::project_local_ray_normal gets called. | |||||
| 2018-05-03 | Script Editor now displays positional column | Unknown | 3 | -1/+20 | |
| This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters. | |||||
| 2018-05-03 | updated OAHashMap to use robinhood hashing | karroffel | 5 | -449/+182 | |
| 2018-05-03 | Remove unused duplicate wireframe shortcut, fixes #18067 | Robin Hübner | 1 | -2/+0 | |
| It also happens to do nothing currently. | |||||
| 2018-05-03 | Fix delay in rename_error windows save loop, should be 100msec, not 1sec | Robin Hübner | 1 | -1/+1 | |
| 2018-05-03 | i18n: Sync translation templates with current source | Rémi Verschelde | 47 | -262/+2188 | |
| (cherry picked from commit 056348a8c0ee065cb99e4f33da45525d69d6bcff) Note: Still syncing with the 3.0 code for now to allow updating translations in the 3.0 branch. We'll eventually switch Weblate to use the strings of the 3.1-dev branch once it is stable enough. | |||||
| 2018-05-03 | i18n: Sync translations with Weblate | Rémi Verschelde | 29 | -1752/+9642 | |
| (cherry picked from commit ddbe559c040d30cd145d3c572dbd3bc6c7664310) | |||||
| 2018-05-03 | Fix for Issue#18457 - Folder name with trailing space on Windows | Felix Yang | 2 | -2/+4 | |
