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path: root/modules/gdnative/pluginscript/pluginscript_instance.cpp (unfollow)
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2018-04-19Fixed context menu TTR bugssersoong2-13/+13
2018-04-19Enable DynamicFont oversampling by defaultHugo Locurcio1-2/+2
This results in a better DynamicFont appearance when scaled, which is especially noticeable when using the `2d` scaling mode.
2018-04-18Fix some Coverity warnings in String APIRémi Verschelde3-29/+13
- StringName::StringName(const StringName &p_name) Non-static class member _data is not initialized in this constructor nor in any functions that it calls. - StringName::_Data() Non-static class member idx is not initialized in this constructor nor in any functions that it calls. - String::num_uint64(...) This less-than-zero comparison of an unsigned value is never true. n % base < 0UL. - String::hex_to_int(...) and String::hex_to_int64(...) Execution cannot reach this statement (deadcode)
2018-04-18Set default file name for exported projectsPeter Folkins1-0/+4
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus2-0/+10
2018-04-18Fix case mismatch check on WindowsRémi Verschelde1-9/+12
@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style.
2018-04-18Add a macro to deprecate methodsJuan Linietsky1-0/+10
2018-04-18Test and warn of case mismatch on WindowsJuan Linietsky1-0/+18
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-17Fix crash resulting from bad month check in core_bind.cppBojidar Marinov1-7/+7
Also, make it clear that day is 0-based. This might cause very slight differcies in existing games. Fixes #18221
2018-04-17Fix typos in shader_language.cppPoommetee Ketson1-3/+3
2018-04-17Ability to change path color with self modulatevolzhs1-1/+2
Fix #18164
2018-04-17#18051: Fix indentation issues introduced during clean upXavier Cho6-16/+16
2018-04-17#18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho7-22/+22
2018-04-17#18051: Use common name for Color type argumentXavier Cho1-5/+5
2018-04-17#18051: Remove redundant verbatim prefixesXavier Cho2-3/+3
2018-04-17#18051: Use default parameter valueXavier Cho1-1/+1
2018-04-17#18051: Use array initializer when applicableXavier Cho1-4/+2
2018-04-17#18051: Remove redundant parenthesisXavier Cho13-91/+94
2018-04-17#18051: Remove unnecessary variable assignmentsXavier Cho5-11/+7
2018-04-17#18051: Use 'var' when applicableXavier Cho14-109/+109
2018-04-17#18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho19-281/+211
2018-04-17Remove duplicated declaration of RoundToInt() from MathfXavier Cho1-5/+0
2018-04-16Allow actions to provide an analog valueGilles Roudiere12-126/+274
2018-04-16Fix names of Variant operatorsGeorge Marques1-1/+2
2018-04-16Add descriptions for GroupCall flagsbncastle1-0/+4
Add descriptions for GroupCall flags
2018-04-16Fix error spam with Sprite has compressed texturevolzhs1-0/+3
Fix #18177
2018-04-16Fix index out of size error on Imagevolzhs1-0/+21
Fix #18229
2018-04-16Fix Android input source checksRuslan Mustakov1-2/+2
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device.
2018-04-15Remove incorrect & potentially confusing references to EulerWill Vincent3-4/+5
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15Fixed high cpu usage with PulseAudioMarcelo Fernandez1-1/+5
2018-04-14Minor fixes for the AnimationPlayer doc.Michael Alexsander Silva Dias1-3/+2
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup8-18/+85
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968.
2018-04-14ItemList selection: Check against item countShyRed1-1/+1
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-13Add popup_closed signal for ColorPickerButtonPeter Folkins2-0/+11
Fixes #17688
2018-04-13Add DNS resolution in NetworkedMultiplayerEnet::create_client()mhilbrunner2-8/+22
2018-04-13[Mono] Improve MathfChaosus3-33/+91
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers3-29/+35
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think?
2018-04-13Prevent visibility notification been called twice in object creationChaosus1-1/+2
2018-04-13Small performance fix to wrapfChaosus1-2/+2
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez7-10/+110
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-12Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez2-27/+26
2018-04-12Travis: Upgrade scons-local to 3.0.1 on OSXRémi Verschelde1-2/+2
Also change URL, prdownload alias seems broken right now on SF.
2018-04-12Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build jobRémi Verschelde1-2/+12
Also ensure that we are not using cached build objects (need to build from scratch), and update encrypted Coverity Scan token.
2018-04-12Fix PulseAudio driver for audio devices that report unknown number of channelsMarcelo Fernandez1-2/+3
2018-04-12Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli11-5/+121
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
2018-04-12Removed useless checkAndrea Catania1-8/+2
2018-04-12Travis: Remove unnecessary/obsolete before_install callRémi Verschelde1-3/+0
It comes from the Coverity documentation but it fails, and their example projects don't use it.
2018-04-12Fixed wrong function callAndrea Catania1-1/+1
2018-04-12Travis: Add setup for Coverity ScanRémi Verschelde1-1/+14
2018-04-12Rigidbody wake up when hitten by a kinematic bodyAndrea Catania1-1/+4