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path: root/modules/gdnative/pluginscript/pluginscript_instance.cpp (unfollow)
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2017-11-30Fix PathFollow2D motion.Ferenc Arn1-11/+9
Fixes #13361.
2017-11-29Fixed editor settings disappearing (caused by uninitialized variable).Daniel J. Ramirez2-5/+15
2017-11-29Enhanced iOS and UWP logo on Export dialogIndah Sylvia2-4/+2
2017-11-29doc: Fix misplaced constant descriptionRémi Verschelde1-1/+1
[ci skip]
2017-11-29i18n: Sync translation templates with current sourceRémi Verschelde43-248/+3450
[ci skip]
2017-11-29i18n: Sync translations with WeblateRémi Verschelde38-8809/+53926
Adds Afrikaans, Hebrew, Hindi, Swedish, Ukrainian and Vietnamese.
2017-11-29Make editor help select shortest (best) instead of first matchBernhard Liebl1-2/+1
2017-11-28Change RayCast2D 'Exclude Parent' to include Area2DChris Bradfield1-6/+6
2017-11-28moving open scenes in filesystem update dependencies fixIan1-1/+18
2017-11-28disable caching for targets using helper functionsRhody Lugo24-50/+45
2017-11-29Fixed white screen on editor/game startup by moving window displaying to a ↵Dmitry Koteroff1-6/+6
bit later phase
2017-11-29Fix inverted relative mouse motion in HTML5 exportLeon Krause1-2/+2
2017-11-28last line scroll fix when scroll_past_last_line is disabledIan1-4/+2
2017-11-28[DOCS] Node: Document _process()/_set_process()Max Hilbrunner1-52/+73
2017-11-28fix some typosMartin Lindhe2-3/+3
2017-11-28Added documentation for World, Theme, StreamTexture, Sky, and ShortCutTwistedTwigleg5-0/+68
2017-11-28Small fixes to #13233Dmitry Koteroff3-7/+4
2017-11-28Set real world position, not virtual world position!Bastiaan Olij1-1/+1
2017-11-28use the same cache for all branches for appveyorRhody Lugo24-55/+105
2017-11-27doc: Sync classref with current sourceRémi Verschelde6-9/+37
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff6-15/+84
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27Switch to textureLod for parallax offset, avoids errors on UWP.Juan Linietsky1-3/+3
2017-11-27EditorAbout: single-column'd some section, monospacePoommetee Ketson2-16/+33
- Show ItemLists in single column if not enough item, or is a special section (Gold/Platinum sponsors) - Add a space before and after names so that it looks a bit better for long names adjacent to another - License text in monospace
2017-11-27add "add point" and "select point" handles to polygon 2d editorBernhard Liebl2-4/+8
2017-11-27Further changes to Image class docsSergei ZH1-4/+4
Were missed when squashing the previous 024c4f14. [ci skip]
2017-11-27Fix javascript build after bc2e8d99Rémi Verschelde1-2/+2
2017-11-27prune scons shared cacheRhody Lugo3-16/+79
2017-11-26Focus on sprite animation list after adding a new one to allow renaming with f2bncastle1-0/+1
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR1-0/+39
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-26Travis: Use separate SCons caches for each build jobRémi Verschelde1-2/+3
2017-11-26Fixing mistake in image classSergei ZH1-3/+3
2017-11-26Makes possible to interpret comma as decimal point in editorDmitry Koteroff1-6/+9
2017-11-26Item List small enhancementsDmitry Koteroff2-0/+29
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26Added documentation for GeometryInstance and VisualInstanceTwistedTwigleg2-0/+25
2017-11-26Fixes adjust viewport to cursor when line is to long, issue 13190Paulb231-15/+23
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus1-5/+0
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky4-0/+28
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde6-21/+37
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-26Disable logger by default.Juan Linietsky1-1/+1
2017-11-26initialize bus_index to 0Marcin Zawiejski1-0/+1
fixes #13305
2017-11-27Fix shader compilation fail on Androidvolzhs1-2/+2
Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-26Scene Tree Dock: added ability to deselect items when clicking on empty spaceDmitry Koteroff3-0/+13
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias5-8/+16
2017-11-26add support for scons cache and enable it for travisRhody Lugo1-16/+7
2017-11-25add support for scons cache and enable it for appveyorRhody Lugo2-0/+10
2017-11-25Tweak the default camera node settingsHugo Locurcio2-3/+3
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
2017-11-25Tweak the default editor camera settingsHugo Locurcio2-6/+6
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
2017-11-25Fix constant node value editMarcin Zawiejski1-2/+2
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH1-1/+1
2017-11-25Fix crash on node duplicationPedro J. Estébanez1-3/+9
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.