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path: root/modules/gdnative/pluginscript/pluginscript_instance.cpp (unfollow)
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2017-11-15Remove obsolete ButtonArray themingRémi Verschelde1-33/+0
ButtonArrays have been removed in 3.0. [ci skip]
2017-11-15doc: Sync classref with current sourceRémi Verschelde13-27/+261
2017-11-15Improve code style of generated headersRémi Verschelde4-34/+25
2017-11-15doc: Make all module docs self-containedRémi Verschelde84-68/+142
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde17-33/+33
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde475-475/+475
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-15Create API to add and remove VisualScript custom nodesGeorge Marques7-0/+135
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.
2017-11-15[GDNative] export pluginKarroffel2-6/+129
2017-11-15Make sure scan happens after all nodes enter scene (including plugins), ↵Juan Linietsky1-1/+2
fixes #9286
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky4-8/+52
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky2-3/+8
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky10-516/+42
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky5-0/+58
ShaderMaterial, closes #10242
2017-11-14Fail when attempting to retrieve a non-existent singletonLeon Krause1-5/+4
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause25-109/+130
2017-11-14Added RegEx.search_all() for multiple matchesZher Huei Lee4-37/+77
And updated the docs
2017-11-13remove debug msgIan1-2/+0
2017-11-13fix signals disconnecting on changing target node typeIan1-1/+3
2017-11-13fix auto-generated GDN API header for C compilers (#12891)Evrey1-2/+4
* fix auto-generated GDN API header for C compilers
2017-11-13Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)1-2/+1
2017-11-13Fixed signal connection dialog ignoring indentation settings when creating a ↵Michael Alexsander Silva Dias1-1/+1
function.
2017-11-13Refresh import options when changing importerGeorge Marques2-24/+40
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo8-17/+338
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky1-2/+2
2017-11-13Fix drawing order of polygon 2d editor handlesBernhard Liebl1-0/+8
2017-11-13Revert this, karroffel makes sense that this should be implemented per language.Juan Linietsky1-1/+1
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky2-4/+6
2017-11-13Do not send NOTIFICATION_PREDELETE to scripts, as it can cause problmes in ↵Juan Linietsky1-1/+1
garbage collected languages. Closes #6784
2017-11-13Duplicate signals fixesChaosus3-13/+9
2017-11-13Fix HTML5 mouse button release eventsLeon Krause1-3/+4
2017-11-13Small arrangement in ScrollContainer.Michael Alexsander Silva Dias1-3/+2
2017-11-13Fit stylebox on ItemListvolzhs1-2/+2
2017-11-13Added size to QuadMeshChaosus2-13/+30
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez1-1/+8
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13Better TTR formatvolzhs3-4/+4
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij12-32/+35
2017-11-13classref: Sync with current sourceRémi Verschelde22-121/+373
[ci skip]
2017-11-13Fixed View plane local rotation.Przemysław Gołąb (n-pigeon)1-5/+5
Plus some cleanups.
2017-11-12Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets1-2/+4
2017-11-13Remove leading newline in SConstructGeorge Marques1-1/+0
Some editors don't recognize the shebang if it's not on the first line.
2017-11-13Implement HTTPClient in HTML5 platformLeon Krause7-69/+632
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification
2017-11-12add script list drag n dropIan1-26/+166
2017-11-12move item up/down context menu and shortcutIan2-19/+101
2017-11-12add script editor list context menuIan2-4/+59
2017-11-12Update meshes when reimporting,Daniel J. Ramirez6-25/+20
Save scene preview even when not doing save and play.
2017-11-12Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb231-0/+1
2017-11-12Made text in TextEdit a property.Michael Alexsander Silva Dias2-0/+4
2017-11-12Moved doc description formatting. Fixes #12798Zher Huei Lee2-35/+36
Paragraph spacing is now applied only during rendering (so doctool preserves formatting). Paragraph spacing now no longer applies within [code] tags. Extra bbcode is now ignored within [code] tags.
2017-11-12-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky3-26/+57
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12Add support for the TAU constant. Fixes #12094.Goutte11-9/+34