| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [GDNative] fix reloading of non-reloadable libraries | karroffel | 2018-01-06 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -6/+6 |
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| * | [GDNative] removed anchors | Karroffel | 2017-11-03 | 1 | -4/+4 |
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| * | Removes Script::get_node_type() | Jerome67000 | 2017-10-25 | 1 | -2/+0 |
| | | | | | used before GDScript, with squirrel apparently | ||||
| * | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | 2017-10-24 | 1 | -0/+1 |
| | | | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | ||||
| * | [GDnative] add pluginscript \o/ | Emmanuel Leblond | 2017-10-17 | 1 | -3/+3 |
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| * | Provide NativeScript properties in definition order | Ruslan Mustakov | 2017-09-05 | 1 | -1/+2 |
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| * | merged gdnative and nativescript module | Karroffel | 2017-09-03 | 1 | -0/+325 |
