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path: root/modules/gdnative/nativescript/api_generator.cpp (unfollow)
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2018-05-07Fix vector reduction in shader languageJFonS2-3/+44
2018-05-07Added "play_backwards" to the list o functions to autocomplete.Michael Alexsander Silva Dias1-1/+1
2018-05-07Add no-blend canvas item render_modeBastiaan Olij7-2/+31
2018-05-07Fix:code editor text size should change at least one each time, don't mind ↵RaphaelHunter1-2/+2
how you setting your display scale
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov4-22/+72
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-05-06Rewrite Tween class reference.Chris Bradfield1-54/+57
2018-05-07Enet: Add wait time param to close_connection()mhilbrunner2-23/+63
Enet: Allow to set client interface/address and port Enet: More error checks Fix comment
2018-05-06SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵muiroc1-1/+1
scene->instance()
2018-05-06Defaults to instancing child at tree root when none selectedUnknown1-1/+6
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06Added option to viewport to keep linear colorBastiaan Olij11-9/+61
2018-05-05LinkButtons are now responsive to engine themeUnknown1-0/+4
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05Fix script editor CTRL+CLICK on singleton functionsPeter Folkins1-0/+2
2018-05-05Fixes some 2d bones display problemsgroud2-29/+19
2018-05-05Fixes several selection problems in the 2D editorgroud1-32/+28
2018-05-05add condition check in Imgae::create(...)RaphaelHunter1-0/+3
2018-05-05Remove commented out code in methods.pyHenry Hirsch1-21/+0
2018-05-05Adjust default editor popup sizeshomer6664-4/+32
2018-05-04Fix bone refresh logic, closes #18564Juan Linietsky2-20/+68
2018-05-04Update GLAD to 0.1.20a0Chaosus4-16/+33
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky5-36/+186
appear like a custom (less important) option now.
2018-05-04Make bones have more contrast with outlineJuan Linietsky2-7/+33
2018-05-04Skeletal deform workingJuan Linietsky5-97/+146
2018-05-04correct documentation for version number data typeKelly Thomas1-3/+3
2018-05-04Update AUTHORS and DONORS listRémi Verschelde2-16/+29
New contributor added to AUTHORS: @mysticfall Thanks to all contributors and donors for making Godot possible! [ci skip]
2018-05-04round / ceil methods for c sharp vectorsKelly thomas2-0/+15
2018-05-04Added a description to the picth_scale property in the AudioStreamPlayer ↵Nobelix3-0/+3
classes.
2018-05-04Vector3::round, Vector2::round & Vector2::ceil methods were added.Alexander Alekseev4-0/+24
Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603)
2018-05-03Small changes for some strings.Michael Alexsander Silva Dias2-55/+3
2018-05-03Skeleton for 2D WIPJuan Linietsky19-37/+370
2018-05-03Camera::project_local_ray_normal needs to be virtual so that ↵Brian Richardson1-2/+2
ARVRCamera::project_local_ray_normal gets called.
2018-05-03Script Editor now displays positional columnUnknown3-1/+20
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03updated OAHashMap to use robinhood hashingkarroffel5-449/+182
2018-05-03Remove unused duplicate wireframe shortcut, fixes #18067Robin Hübner1-2/+0
It also happens to do nothing currently.
2018-05-03Fix delay in rename_error windows save loop, should be 100msec, not 1secRobin Hübner1-1/+1
2018-05-03i18n: Sync translation templates with current sourceRémi Verschelde47-262/+2188
(cherry picked from commit 056348a8c0ee065cb99e4f33da45525d69d6bcff) Note: Still syncing with the 3.0 code for now to allow updating translations in the 3.0 branch. We'll eventually switch Weblate to use the strings of the 3.1-dev branch once it is stable enough.
2018-05-03i18n: Sync translations with WeblateRémi Verschelde29-1752/+9642
(cherry picked from commit ddbe559c040d30cd145d3c572dbd3bc6c7664310)
2018-05-03Fix for Issue#18457 - Folder name with trailing space on WindowsFelix Yang2-2/+4
2018-05-03Fix for large .pck filesGustav Lund1-3/+3
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial
2018-05-03Added method to clear input events of an actionAndreaCatania2-0/+9
2018-05-02Fix placeholders position in `LineEdit` when editing inside the Editorrobfram1-1/+0
Editing the `Text` property through the editor causes a wrong placement of the placeholder, as it calls `LineEdit::clear_internal`, which was wrongly reseting the cached placeholder width. Fix #18184.
2018-05-03Check invalid node namevolzhs3-4/+25
2018-05-02Changed periods in the script templates.Michael Alexsander Silva Dias2-2/+2
2018-05-02WIP Polygon2D weight editingJuan Linietsky8-7/+541
2018-05-02Fix MSVC check when building with monoIgnacio Etcheverry1-2/+2
2018-05-02Fix editor detecting msbuild with a msvc 'tools only' installIgnacio Etcheverry1-0/+2
2018-05-02Fixes locks and groups on 2d editorgroud2-49/+59
2018-05-02remove favorited dirs if original dir deletedJason02143-22/+45
2018-05-01Fix a crash when trying to run Godot debugger on a release build.Brian Richardson1-1/+1
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
2018-05-01Added methods get_closest_point and get_closest_offset to both Curve2D and ↵danilo22052-0/+170
Curve3D
2018-05-01Fix Find in Files:Marc Gilleron1-8/+3
- FileAccess was accessed null (remains of GDScript port) - `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories - Paths stored in `_files_to_scan` were not full paths