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* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+170
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* Couple of small changes so our ARVRInterfaceGDNative gets constructed and ↵BastiaanOlij2017-10-151-1/+1
| | | | registered automatically when a module loads
* update ARVRInterfaceGDNative to use API structKarroffel2017-10-142-2/+22
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* [GDNative] removed native_raw_callKarroffel2017-10-141-1/+1
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* Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij2017-10-141-0/+58
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* [GDnative] Add string_name apiEmmanuel Leblond2017-10-082-0/+72
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* [GDNative] added API struct wrapper generatorKarroffel2017-10-032-46/+1
| | | | | | | | | | | | Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
* [GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond2017-10-031-723/+0
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* [GDnative] Add active_library_path to init options structEmmanuel Leblond2017-10-021-0/+1
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* Enhance iOS exportRuslan Mustakov2017-09-262-4/+4
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* Fixed a bunch of typos, including an error code.Ross Hadden2017-09-211-1/+1
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* Allow booleanization of all typesHein-Pieter van Braam2017-09-192-2/+2
| | | | | | | | | | | | | We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API.
* Change structure order for godot nim compatibilityKonstantin Zaitsev2017-09-191-1/+1
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* [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiationEmmanuel Leblond2017-09-171-664/+676
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* [GDnative] create godot_gdnative_api_struct and pass it to ↵Emmanuel Leblond2017-09-172-0/+714
| | | | godot_gdnative_init_options
* Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-071-2/+2
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* merged gdnative and nativescript moduleKarroffel2017-09-0319-0/+2665