aboutsummaryrefslogtreecommitdiff
path: root/modules/gdnative/include (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fixed a bunch of typos, including an error code.Ross Hadden2017-09-211-1/+1
|
* Allow booleanization of all typesHein-Pieter van Braam2017-09-192-2/+2
| | | | | | | | | | | | | We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API.
* Change structure order for godot nim compatibilityKonstantin Zaitsev2017-09-191-1/+1
|
* [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiationEmmanuel Leblond2017-09-171-664/+676
|
* [GDnative] create godot_gdnative_api_struct and pass it to ↵Emmanuel Leblond2017-09-172-0/+714
| | | | godot_gdnative_init_options
* Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-071-2/+2
|
* merged gdnative and nativescript moduleKarroffel2017-09-0319-0/+2665