| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed a bunch of typos, including an error code. | Ross Hadden | 2017-09-21 | 1 | -1/+1 |
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| * | Allow booleanization of all types | Hein-Pieter van Braam | 2017-09-19 | 2 | -2/+2 |
| | | | | | | | | | | | | | | We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API. | ||||
| * | Change structure order for godot nim compatibility | Konstantin Zaitsev | 2017-09-19 | 1 | -1/+1 |
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| * | [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation | Emmanuel Leblond | 2017-09-17 | 1 | -664/+676 |
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| * | [GDnative] create godot_gdnative_api_struct and pass it to ↵ | Emmanuel Leblond | 2017-09-17 | 2 | -0/+714 |
| | | | | | godot_gdnative_init_options | ||||
| * | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | 2017-09-07 | 1 | -2/+2 |
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| * | merged gdnative and nativescript module | Karroffel | 2017-09-03 | 19 | -0/+2665 |
