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path: root/modules/gdnative/include/pluginscript/godot_pluginscript.h (unfollow)
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2017-10-19Fix Color.r8/g8/b8/a8 being type float instead of type intMarcelo Fernandez1-4/+4
2017-10-20Always mixing up binary and and boolean and...Bastiaan Olij1-1/+2
2017-10-19Fix Viewport clear mode is bool instead of int, fixes #12202Poommetee Ketson1-1/+1
2017-10-19Formatting an unformatted hyperlink (#12226)haugenmitch1-1/+1
2017-10-18Itemlist rmb now provides the same pos as Tree rmbAlexHolly1-3/+3
2017-10-18Mono: Fix warning about exported static fieldsIgnacio Etcheverry1-1/+2
2017-10-18Mono: Fix build with tools=no or target=releaseIgnacio Etcheverry2-0/+4
2017-10-18Fix drag and drop collision with non-centred origin points.Saracen1-2/+8
2017-10-17Adjust openssl #defines to be libressl compatibleMatthew Kunjummen2-4/+4
Corrected inability to build on systems using libressl instead of openssl (e. g. void linux) by adjusting the #defines in modules/openssl/stream_peer_openssl.cpp and modules/openssl/stream_peer_openssl.h to check if LIBRESSL_VERSION_NUMBER is defined (as done similarly in the following patch in freebsd: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219362 ).
2017-10-17Improved viewport zoom and speed iconsDaniel J. Ramirez2-175/+8
2017-10-18Restored files modeGilles Roudiere3-0/+0
2017-10-18Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere21-164/+118
2017-10-17Fix BSD compile issuesMarcelo Fernandez3-0/+10
2017-10-17Export attribute fixes and improvementsIgnacio Etcheverry9-25/+94
- Allow non-public fields to be exported as well (to avoid confusion). - Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields. - Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17(VS) Add space after "=" sign in variable listhomer6661-1/+1
2017-10-17Take self-contained mode into considerationIgnacio Etcheverry1-6/+15
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond20-11/+1937
2017-10-17Fix directional light specularHiroshi Ogawa1-2/+2
2017-10-17SCons: Disable server platform as it does not buildRémi Verschelde1-0/+3
See #8361. [ci skip]
2017-10-16Fix formatting of debug log overflowPedro J. Estébanez1-4/+8
Fixes #12087.
2017-10-16Fix crash in shader parsingPedro J. Estébanez1-0/+2
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046.
2017-10-16Reset slider mouse state on hiding/removingPedro J. Estébanez1-0/+6
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work. Fixes #12130.
2017-10-16[Nativescript] fix crash when loading a library with missing ↵Emmanuel Leblond1-6/+12
godot_nativescript_init
2017-10-16Sign iOS dylibs before packagingRuslan Mustakov2-14/+14
These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually.
2017-10-16Avoid adding built-in script path to csprojIgnacio Etcheverry1-6/+9
2017-10-16Improve signature of signal target generated functionIgnacio Etcheverry4-34/+108
2017-10-16Re-write SignalAwaiter implementationIgnacio Etcheverry7-57/+97
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-15[DOCS] documented and edited Particles2DKaukamieli1-5/+7
2017-10-15Added icon under zoom/speed indicator barMarc Gilleron3-24/+234
2017-10-15[DOCS] Various VisualScript* nodesChris Bradfield7-2/+41
2017-10-15[DOCS] Document GridMapDavid Saltares1-0/+26
[ci skip]
2017-10-15Separated Editor settings and Scene undo redo stackPaulb233-31/+84
2017-10-15[DOCS] Update 12 VisualScript* nodesChris Bradfield12-11/+98
2017-10-15filtering getters&setters over strings works for AudioStreamPlayer*Grosskopf1-5/+6
2017-10-15export onBackPress for Android ModuleRamesh Ravone2-8/+10
2017-10-15Couple of small changes so our ARVRInterfaceGDNative gets constructed and ↵BastiaanOlij5-48/+12
registered automatically when a module loads
2017-10-15Fix deleting localization remap option.DimOkGamer1-1/+1
2017-10-15remove error message for optional NativeScript symbolsKarroffel1-4/+1
2017-10-15Add ability to type easing value for key transitionPedro J. Estébanez1-12/+22
2017-10-14Return camera to origin when creating a new scene and going to 3d editor.Daniel J. Ramirez1-0/+1
2017-10-14mono: Request monosgen-2 explicitly via pkg-configRémi Verschelde1-1/+1
Prevents GC mismatch between mono binary and library, fixes #11916.
2017-10-14Fix animation not stopping after seeking to the endPedro J. Estébanez1-2/+2
2017-10-14Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ↵Grosskopf12-94/+521
also a minor bugfix in the 3D Pinjoint.
2017-10-14Gave a tooltip to the "In" logic nodeCédric Fuchs1-0/+1
2017-10-14keep display int if int rangeSuchaaver Chahal1-2/+2
2017-10-14Fixed help overview visibility, issue 12011 and 10407Paulb231-6/+6
2017-10-14update ARVRInterfaceGDNative to use API structKarroffel7-456/+145
2017-10-14Expose 'request_frame_drawn_callback' to script.Saracen2-0/+15
2017-10-14[GDNative] removed native_raw_callKarroffel8-204/+80
2017-10-14makerst: Fix support for module classesRémi Verschelde2-13/+9
Previous code expected only one XML per module, which is not the case for e.g. mono or gdnative. Also add newline after signal description to fix rst warning, and make the script Python 3-compatible. [ci skip]