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path: root/modules/gdnative/include/pluginscript/godot_pluginscript.h (unfollow)
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2017-11-13fix signals disconnecting on changing target node typeIan1-1/+3
2017-11-13fix auto-generated GDN API header for C compilers (#12891)Evrey1-2/+4
* fix auto-generated GDN API header for C compilers
2017-11-13Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)1-2/+1
2017-11-13Fixed signal connection dialog ignoring indentation settings when creating a ↵Michael Alexsander Silva Dias1-1/+1
function.
2017-11-13Refresh import options when changing importerGeorge Marques2-24/+40
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo8-17/+338
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky1-2/+2
2017-11-13Fix drawing order of polygon 2d editor handlesBernhard Liebl1-0/+8
2017-11-13Revert this, karroffel makes sense that this should be implemented per language.Juan Linietsky1-1/+1
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky2-4/+6
2017-11-13Do not send NOTIFICATION_PREDELETE to scripts, as it can cause problmes in ↵Juan Linietsky1-1/+1
garbage collected languages. Closes #6784
2017-11-13Duplicate signals fixesChaosus3-13/+9
2017-11-13Fix HTML5 mouse button release eventsLeon Krause1-3/+4
2017-11-13Small arrangement in ScrollContainer.Michael Alexsander Silva Dias1-3/+2
2017-11-13Fit stylebox on ItemListvolzhs1-2/+2
2017-11-13Added size to QuadMeshChaosus2-13/+30
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez1-1/+8
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13Better TTR formatvolzhs3-4/+4
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij12-32/+35
2017-11-13classref: Sync with current sourceRémi Verschelde22-121/+373
[ci skip]
2017-11-13Fixed View plane local rotation.Przemysław Gołąb (n-pigeon)1-5/+5
Plus some cleanups.
2017-11-12Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets1-2/+4
2017-11-13Remove leading newline in SConstructGeorge Marques1-1/+0
Some editors don't recognize the shebang if it's not on the first line.
2017-11-13Implement HTTPClient in HTML5 platformLeon Krause7-69/+632
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification
2017-11-12add script list drag n dropIan1-26/+166
2017-11-12move item up/down context menu and shortcutIan2-19/+101
2017-11-12add script editor list context menuIan2-4/+59
2017-11-12Update meshes when reimporting,Daniel J. Ramirez6-25/+20
Save scene preview even when not doing save and play.
2017-11-12Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb231-0/+1
2017-11-12Made text in TextEdit a property.Michael Alexsander Silva Dias2-0/+4
2017-11-12Moved doc description formatting. Fixes #12798Zher Huei Lee2-35/+36
Paragraph spacing is now applied only during rendering (so doctool preserves formatting). Paragraph spacing now no longer applies within [code] tags. Extra bbcode is now ignored within [code] tags.
2017-11-12-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky3-26/+57
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12Add support for the TAU constant. Fixes #12094.Goutte11-9/+34
2017-11-12Properly fix node path selection in input ports, closes #12152Juan Linietsky1-0/+17
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky1-1/+0
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky1-1/+2
2017-11-12fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury1-3/+2
2017-11-12Remove preview when closing "change default type" dialog.Andreas Haas2-4/+12
2017-11-11Added "is_readonly()" to TextEdit and made it a property.Michael Alexsander Silva Dias3-0/+19
2017-11-11Fixed help lookup not finding classes, issue 11867Paulb231-21/+21
2017-11-11shader editor context menu and line operations and style fixIan5-57/+380
2017-11-11Fixed theme update and some widgets.Daniel J. Ramirez4-14/+29
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ↵Nathan Warden1-1/+1
pixels.
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian6-1/+63
TextEdit
2017-11-10fix #12769 project settings crashIan1-0/+1
2017-11-10Some fixes and improvements.Daniel J. Ramirez8-24/+47
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton.
2017-11-11Align sensors and implement gravity sensor for AndroidBastiaan Olij8-14/+39
2017-11-10Fix particles' tangential acceleration randomnessMrCdK1-2/+2
2017-11-10Dropping a mesh file into the scene no longer creates an instanced scene.Webster Sheets1-1/+3
2017-11-10Replace Del icon by Remove iconWilliam McKIE2-4/+4
It would seem there are editors that still used the old del icon inherited from 2.X instead of the fresh remove icon from 3.X resulting to be replaced to an "Error" textual icon.