aboutsummaryrefslogtreecommitdiff
path: root/modules/gdnative/SCsub (follow)
Commit message (Collapse)AuthorAgeFilesLines
* [GDnatvie] improve wrapper code generationEmmanuel Leblond2017-10-081-5/+3
|
* Store GDNative API in array instead of dictionarysheepandshepherd2017-10-071-8/+8
|
* Merge pull request #11806 from touilleMan/gdnative-version-fieldThomas Herzog2017-10-041-2/+7
|\ | | | | [GDnative] add api version field to godot_gdnative_api_struct
| * [GDnative] add future-proof next field to godot_gdnative_api_struct (a la ↵Emmanuel Leblond2017-10-041-0/+2
| | | | | | | | Vulkan)
| * [GDnative] add api version field to godot_gdnative_api_structEmmanuel Leblond2017-10-031-2/+5
| |
* | [GDNative] added API struct wrapper generatorKarroffel2017-10-031-4/+66
|/ | | | | | | | | | | | Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
* [GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond2017-10-031-1/+71
|
* Enhance iOS exportRuslan Mustakov2017-09-261-1/+1
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* merged gdnative and nativescript moduleKarroffel2017-09-031-4/+8
|
* [GDNative/NativeScript] fix -rdynamic and removed _init callKarroffel2017-08-021-8/+6
| | | | | | | | | | The _init call was buggy anyway and in the end shouldn't be a thing that's called via ClassDB, it should be something that's language specific, so we leave this out for the bindings. In the commit 66a7763 the SCsub file for GDNative was changed to use a cloned environment, that bricked -rdynamic which needs to be passed down to the linker, which didn't happen with the new env.
* [GDNative] better header include pathsKarroffel2017-08-021-7/+8
| | | | | The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
* renamed dlscript module to gdnativeKarroffel2017-04-091-0/+14