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* enet: Split enet thirdparty files and allow unbundlingRémi Verschelde2016-10-1522-6429/+80
* Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde2016-10-091-1/+6
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| * Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli2016-10-071-1/+6
* | Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde2016-10-092-16/+27
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| * Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli2016-09-302-16/+27
* | Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli2016-09-301-1/+1
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* Patch thirdy-party libraries to build for WinRTGeorge Marques2016-09-031-0/+13
* add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz2016-08-272-2/+12
* enet: Fix build on android and iphone platformsRémi Verschelde2016-08-221-0/+2
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-223-1/+147
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-4/+4
* ENet windows compilation fixes.Juan Linietsky2016-08-203-3/+2
* Many fixes to networking, demo should work nowJuan Linietsky2016-08-191-2/+2
* Brand new networked multiplayerJuan Linietsky2016-08-193-76/+340
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-142-3/+13
* Missing some bits, and added connection status.Juan Linietsky2016-08-142-7/+50
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-1424-0/+6796