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enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-10-15
22
-6429
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+80
*
Merge pull request #6741 from Faless/network_no_spoof
Rémi Verschelde
2016-10-09
1
-1
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+6
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Better checks for Multiplayer API, prevent packet source spoofing.
Fabio Alessandrelli
2016-10-07
1
-1
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+6
*
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Merge pull request #6657 from Faless/multi_channel_rpc
Rémi Verschelde
2016-10-09
2
-16
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+27
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*
Use 2 different ENet channels for reliable/unreliable packets
Fabio Alessandrelli
2016-09-30
2
-16
/
+27
*
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Fix possible buffer overflow in NetworkedMultiplayerENet
Fabio Alessandrelli
2016-09-30
1
-1
/
+1
|
/
*
Patch thirdy-party libraries to build for WinRT
George Marques
2016-09-03
1
-0
/
+13
*
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-27
2
-2
/
+12
*
enet: Fix build on android and iphone platforms
Rémi Verschelde
2016-08-22
1
-0
/
+2
*
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-22
3
-1
/
+147
*
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
1
-4
/
+4
*
ENet windows compilation fixes.
Juan Linietsky
2016-08-20
3
-3
/
+2
*
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
1
-2
/
+2
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
3
-76
/
+340
*
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
2
-3
/
+13
*
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
2
-7
/
+50
*
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-14
24
-0
/
+6796
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