aboutsummaryrefslogtreecommitdiff
path: root/modules/dlscript/api_generator.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* renamed dlscript module to gdnativeKarroffel2017-04-091-412/+0
|
* Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constantsRémi Verschelde2017-04-091-0/+18
|\ | | | | GlobalConstants support in DLScript & api.json
| * Add GlobalConstants entry to the dlscript's api.json generatorEmmanuel Leblond2017-04-091-0/+18
| |
* | DLScript: Fix llvm compilation error.Andreas Haas2017-04-081-1/+1
|/ | | | `Ordered comparison between pointer and zero`
* [DLScript] more API fixesKarroffel2017-04-061-2/+5
|
* [DLScript] fixed virtual method exportKarroffel2017-04-051-2/+2
|
* [DLScript] added variant constructor and a function to get userdata of a scriptKarroffel2017-04-041-0/+9
| | | | | | | The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
* added dlscript moduleKarroffel2017-04-031-0/+382
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md