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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-242-2/+2
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* Removed shape marginAndreaCatania2017-11-232-3/+4
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* Merge pull request #13202 from AndreaCatania/masterRémi Verschelde2017-11-231-0/+1
|\ | | | | Space override scratching when body is add to world
| * Space override scratching when body is add to worldAndreaCatania2017-11-231-0/+1
| | | | | | | | Fixes #13182
* | Merge pull request #13159 from AndreaCatania/rayRémi Verschelde2017-11-222-24/+24
|\ \ | | | | | | Removed type_mask and fixed some variable name
| * | Removed type_mask and fixed some variable nameAndreaCatania2017-11-212-24/+24
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* / Set gravity on change body modeAndreaCatania2017-11-211-0/+2
|/ | | | Fixes #13140
* bullet cast_motion: reordered null checkmuiroc2017-11-201-3/+3
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* Merge pull request #13046 from AndreaCatania/kinfixRémi Verschelde2017-11-194-88/+177
|\ | | | | Some Bullet bug fix
| * Added null check in Bullet cast_motion APIAndreaCatania2017-11-191-10/+12
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| * Fixed gravity scaleAndreaCatania2017-11-191-1/+2
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| * Removed dynamic_cast from Bullet ServerAndreaCatania2017-11-191-14/+18
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| * Fixed kinematic movement on concave shapeAndreaCatania2017-11-194-64/+146
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* | doc: Make all module docs self-containedRémi Verschelde2017-11-153-1/+39
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* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-099-344/+228
|\ | | | | Rewritten kinematic system
| * Rewritten kinematic systemAndreaCatania2017-11-079-344/+228
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* | Fixed collision exception - #12681AndreaCatania2017-11-072-0/+5
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* | Bullet - Added support to multiple spacesAndreaCatania2017-11-052-19/+23
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* Bullet physics engine implementationAndreaCatania2017-11-0450-0/+9846
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.