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* Fixed wrong function callAndrea Catania2018-04-281-1/+1
| | | | (cherry picked from commit df2a626b49a4e8ead003ebefb9663c63156b4efa)
* Fixed area overlap cleaningAndrea Catania2018-04-283-16/+14
| | | | (cherry picked from commit 45b778c7f85d9d827e1fe2beb42913e1b47361f1)
* Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to ↵Alexander Alekseev2018-04-281-2/+2
| | | | | | exit without releasing the 'shapeInterface' pointer. (cherry picked from commit b5692511105cddd812e687259740d2a6fa240219)
* physics area added monitorable checkAndrea Catania2018-04-281-1/+4
| | | | (cherry picked from commit fe768f4f003a1089d886eec585612c211346eb4c)
* Fixed physics server area cleaningAndrea Catania2018-04-283-8/+8
| | | | (cherry picked from commit 776942981bea7f396ad6416a71e65b6af0cb4dd8)
* Corrected physics query max result checkingAndrea Catania2018-04-281-3/+10
| | | | (cherry picked from commit 444b8471a3d03bf57b44da6e0eb07eaf780a8f3b)
* Fixed leak in BulletPhysicsServerWilson E. Alvarez2018-03-291-1/+3
| | | | (cherry picked from commit e5ae9750ed011c545cf2c002159f5095a9592e7c)
* doc: Update version string for 3.0.2Rémi Verschelde2018-02-272-2/+2
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* Update doc version strings to 3.0.1Hein-Pieter van Braam2018-02-242-2/+2
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* Fix typos with codespellluz.paz2018-02-224-4/+4
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` (cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
* Fixes gravity calculation for kinematic bodies in BulletNeil Moore2018-02-211-1/+2
| | | | (cherry picked from commit 5fb8a6a6c223561e1e7a11699eae8aca68f8abd6)
* Added return true o collide when no rusult is NULLAndrea Catania2018-02-191-0/+2
| | | | (cherry picked from commit f48845428dcfe79edf381b1626e4ae7994fbdc96)
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-047-19/+19
| | | | (cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
* doc: Sync with current sourceRémi Verschelde2018-01-252-2/+2
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* Improved stabilization of ray shape in BulletAndrea Catania2018-01-241-3/+10
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* attemp to fix #15743Mariano Suligoy2018-01-211-2/+4
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-185-7/+7
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Fixed bullet physics body shape scalingAndreaCatania2018-01-161-13/+12
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* SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde2018-01-131-12/+9
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* bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde2018-01-132-39/+5
| | | | | | Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
* doc: Update version string in XMLRémi Verschelde2018-01-132-2/+2
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* Removed useless error print on bullet shapesAndreaCatania2018-01-081-1/+1
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* Fixed Bullet collision shapes scaleAndreaCatania2018-01-087-69/+65
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0547-155/+341
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-049-171/+220
|\ | | | | Fixed kinematic movement stuck, Changed how shape scale works.
| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-239-171/+220
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* | Update copyright statements to 2018Rémi Verschelde2018-01-0147-94/+94
| | | | | | | | Happy new year to the wonderful Godot community!
* | fix typo in switch statementfirefly24422017-12-301-1/+1
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* | Fixed dispatch callbackAndreaCatania2017-12-231-1/+1
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* | Fixed rigidbody sleping, Fixes #13952AndreaCatania2017-12-232-11/+29
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* | Fixed intersect_shape crash, closes #13697AndreaCatania2017-12-231-1/+4
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* Scons: Build modules in seperate env.Andreas Haas2017-12-131-3/+7
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* Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde2017-12-119-57/+100
|\ | | | | Fixed bullet scale on get_transform and joints
| * Changed how 6DOF limits worksAndreaCatania2017-12-092-35/+31
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| * Fixed joint scaleAndreaCatania2017-12-095-14/+49
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| * Fixed bullet get_transform scaleAndreaCatania2017-12-083-8/+20
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* | Merge pull request #14516 from AndreaCatania/patch-2Rémi Verschelde2017-12-114-26/+34
|\ \ | | | | | | Implemented physics linear and angular lock
| * | Implemented physics linear and angular lockAndreaCatania2017-12-104-26/+34
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* | | Ray cast return shape id. Fixes #14473AndreaCatania2017-12-102-2/+9
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* | Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-094-39/+22
|\ \ | |/ |/| Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-104-39/+22
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* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-0724-157/+206
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* | Fixed bullet server null pointer checkAndrea Catania2017-11-301-1/+1
| | | | | | Fixed bullet server null pointer check
* | doc: Update header version for 3.0-betaRémi Verschelde2017-11-242-2/+2
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* | Removed shape marginAndreaCatania2017-11-232-3/+4
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* | Merge pull request #13202 from AndreaCatania/masterRémi Verschelde2017-11-231-0/+1
|\ \ | | | | | | Space override scratching when body is add to world
| * | Space override scratching when body is add to worldAndreaCatania2017-11-231-0/+1
| | | | | | | | | | | | Fixes #13182
* | | Merge pull request #13159 from AndreaCatania/rayRémi Verschelde2017-11-222-24/+24
|\ \ \ | | | | | | | | Removed type_mask and fixed some variable name
| * | | Removed type_mask and fixed some variable nameAndreaCatania2017-11-212-24/+24
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* / / Set gravity on change body modeAndreaCatania2017-11-211-0/+2
|/ / | | | | | | Fixes #13140