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* Change OSX version from 2.2-dev to 3.0-devScott Beca2017-09-261-2/+2
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* Enhance iOS exportRuslan Mustakov2017-09-2645-236/+235
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* Dist: Fix typos in manpageRémi Verschelde2017-09-241-2/+2
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* Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde2017-09-242-5/+5
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* Dist: Add man page for Linux packagersRémi Verschelde2017-09-241-0/+165
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* Dist: Add desktop and AppStream files for Linux packagersRémi Verschelde2017-09-242-0/+43
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* Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson2017-09-122-151/+386
|\ | | | | HTML5 start-up overhaul with download progress display
| * HTML5 start-up overhaulLeon Krause2017-09-112-151/+386
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
* | Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-2/+2
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* | removed misc/scripts/svgs_2_pngs.pytoger52017-08-301-139/+0
| | | | | | | | - deprecated because icon conversion now happens in godot itself
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-6/+6
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* Added some missing icons, fixed some ui iconsDaniel J. Ramirez2017-07-121-2/+4
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* Use new icons everywhereTimo Schwarzer2017-05-288-0/+0
| | | | Closes #8879
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-6/+6
|\ | | | | New customizable editor theme
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-6/+6
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Adapt tutorials (Godot Docs) icon to new designRémi Verschelde2017-05-171-0/+138
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* Rename project file to "project.godot"Rémi Verschelde2017-05-011-2/+2
| | | | | | | | | | | | | | Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-6/+6
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* squish: Update to upstream version 1.15Rémi Verschelde2017-04-091-0/+5
| | | | Also fix clang-format pre-commit hook to ignore thirdparty files.
* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-092-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
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* Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-291-5/+7
|\ | | | | WebGL 2 export per WebAssembly or asm.js
| * WebGL 2 export per WebAssembly or asm.jseska2017-03-291-5/+7
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* | Remove redundant subfolder in iOS templateRémi Verschelde2017-03-2639-5/+4
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* Travis: Run clang-format static checkRémi Verschelde2017-03-191-0/+40
| | | | | | | | Commits or PRs that do not respect the clang-format style that we enforce will fail the test. Adding ubuntu-toolchain-r-test as its libstdc++ is necessary to install libllvm-3.9.
* Merge pull request #7547 from akien-mga/clang-format-baseRémi Verschelde2017-03-054-0/+258
|\ | | | | Style: Add .clang-format based on LLVM style
| * clang-format: Add pre-commit hookRémi Verschelde2017-02-124-0/+258
| | | | | | | | | | Derived from https://github.com/githubbrowser/Pre-commit-hooks and https://gitlab.cern.ch/GeantV/geant/blob/master/hooks/pre-commit-clang-format
* | Added AppImage structureDaniel J. Ramirez2017-03-043-0/+12
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* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-0966-0/+1706
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.