| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-06-23 | GdScript: Add signal autocompletion to emit_signal function | Mariano Suligoy | 1 | -1/+1 | |
| 2017-06-23 | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | 1 | -1/+1 | |
| 2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | 3 | -1/+44 | |
| 2017-06-22 | project and scene swapped, sorry could never get used to it :( | Juan Linietsky | 1 | -31/+30 | |
| Also reorganized menus a bit. | |||||
| 2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | 1 | -6/+6 | |
| 2017-06-22 | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | 1 | -0/+2 | |
| 2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | 2 | -0/+20 | |
| 2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | 6 | -6/+14 | |
| 2017-06-22 | Fix tools=no build | Rémi Verschelde | 1 | -0/+3 | |
| This house is falling apart when I'm not around... | |||||
| 2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 5 | -63/+164 | |
| -Implemented missing stretch modes, now tile and tile fit work | |||||
| 2017-06-21 | highlight the correct error line in shader editor | Nuno Donato | 1 | -1/+1 | |
| 2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | 21 | -1268/+967 | |
| 2017-06-20 | fixed ptrcall cast for const Ref<T> | Karroffel | 1 | -1/+1 | |
| Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor. | |||||
| 2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | 2 | -2/+2 | |
| Was missing a const... | |||||
| 2017-06-20 | Fix regresion on Texture Region Editor Plugin. Fixes#9282 | Mariano Suligoy | 1 | -1/+1 | |
| 2017-06-20 | Make the Windows icon file smaller | Hugo Locurcio | 1 | -0/+0 | |
| This results in slightly more compact Godot Windows binaries. | |||||
| 2017-06-19 | Fixed a string class bug | dumitru-stama | 1 | -1/+1 | |
| 2017-06-19 | Remove Duplicate Include | Shockblast | 1 | -1/+0 | |
| Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||||
| 2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | 1 | -1/+1 | |
| 2017-06-19 | Add documentation to compression functions | George Marques | 1 | -0/+42 | |
| 2017-06-19 | Add compression support for File object | George Marques | 2 | -0/+32 | |
| 2017-06-19 | Add basic compression functions to PoolBaseArray | George Marques | 1 | -0/+41 | |
| 2017-06-19 | Update HTML5 platform for new InputEvents | L. Krause | 1 | -95/+96 | |
| 2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | 3 | -19/+23 | |
| 2017-06-19 | Fix image lock on preview image generating | Konrad Nowakowski | 1 | -1/+2 | |
| 2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | 14 | -41/+92 | |
| scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||||
| 2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | 9 | -54/+680 | |
| -Added ability for Area2D to redirect positional sound to a specific audio bus | |||||
| 2017-06-18 | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | 3 | -0/+164 | |
| 2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | 4 | -2/+49 | |
| 2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 18 | -155/+306 | |
| support in Sprite so far. | |||||
| 2017-06-18 | [GDNative] added GDN_EXPORT macro for libraries | Karroffel | 1 | -0/+7 | |
| Up until now there only was GDAPI which was used for the procedures Godot exposes. | |||||
| 2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | 5 | -6/+12 | |
| make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||||
| 2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky | 6 | -8/+23 | |
| Properly implemented UPDATE_WHEN_VISIBLE mode for viewports | |||||
| 2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 4 | -0/+55 | |
| 2017-06-17 | Added option to not save a scene when played. | Kryptocron | 1 | -3/+4 | |
| 2017-06-17 | doc: Sync classref with current source | Rémi Verschelde | 1 | -113/+491 | |
| 2017-06-17 | etc: Do not overestimate number of CPU threads | Rémi Verschelde | 1 | -1/+1 | |
| The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count(). | |||||
| 2017-06-17 | Fixed decompression of vertex colors | Fabian Mathews | 1 | -1/+1 | |
| 2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 22 | -57/+180 | |
| -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||||
| 2017-06-16 | Fixed a bug in get_pixel not being const | dumitru.stama | 2 | -2/+2 | |
| 2017-06-17 | Fixed decompression of normals | Fabian Mathews | 1 | -3/+4 | |
| 2017-06-17 | fix sliders for primitives | BastiaanOlij | 1 | -23/+22 | |
| 2017-06-16 | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | 2 | -2/+7 | |
| Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||||
| 2017-06-16 | Complete changing of resource extensions | George Marques | 12 | -21/+20 | |
| Some places were missing in e42d59f. | |||||
| 2017-06-17 | Fix scene tab color not updated when theme changed | volzhs | 1 | -0/+2 | |
| 2017-06-16 | Add more recent contributors to AUTHORS | Rémi Verschelde | 1 | -1/+16 | |
| 2017-06-16 | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | 1 | -8/+7 | |
| 2017-06-16 | Add sensible hints to properties | BastiaanOlij | 1 | -25/+25 | |
| 2017-06-16 | [GDNative] corrected typo for Mac library ext. | Karroffel | 1 | -3/+3 | |
| Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor. | |||||
| 2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 12 | -533/+1778 | |
| Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||||
