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* Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou2016-05-221-1/+1
| | | | | | This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
* First version of ProfilerJuan Linietsky2016-05-211-8/+32
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Fix ds3 gamepad mappingHinsbart2016-05-041-0/+1
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* Always set default clear coloreska2016-04-151-3/+5
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* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-121-0/+3
| | | | now also centred.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+2
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-63/+63
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* use joystick name from mapping-db if availablehinsbart2016-02-292-0/+3
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* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
| | | Fix gamepad mappings for OUYA revision 4
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+5
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
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* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
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* fix is_joy_mapped return valuehondres2016-02-161-1/+2
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* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12
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* x11: analog triggers for ps4 gamepadhondres2016-02-141-1/+1
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* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-082-7/+20
|\ | | | | support gamepad remapping on android
| * use fallback mapping from listHondres2016-01-272-18/+14
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| * can use fallback mapping on all platformshondres2016-01-242-16/+19
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| * support gamepad remapping on androidhondres2016-01-242-2/+16
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* | Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde2016-02-031-0/+2
|\ \ | | | | | | x11: use different strings for WM_CLASS depending on context
| * | x11: use different strings for WM_CLASS depending on contexthondres2016-01-271-0/+2
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* | | added more gamepad mappingsDana Olson2016-02-011-76/+89
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* | | do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-2/+4
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* / clear joystick state on disconnectionhondres2016-01-261-1/+11
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* add mappings and increase max number of buttonshondres2016-01-222-5/+8
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* html5 gamepad supportHinsbart2016-01-211-0/+42
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+1
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* Fix wrong type check for autoloadRémi Verschelde2016-01-131-1/+1
| | | | Regression from c633a29. Fixes #3342
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+3
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* attempt another fixJuan Linietsky2016-01-131-1/+11
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* Reworked how autoloads are load to make sure identifiers always exist, ↵Juan Linietsky2016-01-131-1/+23
| | | | please check if this resolves bug #3156
* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-122-0/+55
|\ | | | | Add some joystick functions to input. Enables manipulation of mapping…
| * Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-082-0/+55
| | | | | | | | runtime
* | Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-3/+14
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* Update copyright to 2016 in headersGeorge Marques2016-01-015-5/+5
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* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
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* removed wron return types, fixes #2483reduz2015-12-291-1/+1
| | | | removed console, which was obsolete and unused sine long long ago
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
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* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6
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* Use tabs instead of spaces for new gamepad codehondres2015-12-182-334/+334
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* Better gamepad supporthondres2015-12-182-12/+520
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
| | | | -changed default windowed resolution to 1280x720
* Print error if no export destination has been passedest312015-11-261-0/+11
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
|\ | | | | | | | | Conflicts: main/main.cpp
| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
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| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
| |\ | | | | | | Silence too verbose boot splash debug info
| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
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| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
| |/ | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
|/ | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits