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* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-121-0/+3
| | | | now also centred.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+2
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-63/+63
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* use joystick name from mapping-db if availablehinsbart2016-02-292-0/+3
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* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
| | | Fix gamepad mappings for OUYA revision 4
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+5
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
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* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
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* fix is_joy_mapped return valuehondres2016-02-161-1/+2
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* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12
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* x11: analog triggers for ps4 gamepadhondres2016-02-141-1/+1
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* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-082-7/+20
|\ | | | | support gamepad remapping on android
| * use fallback mapping from listHondres2016-01-272-18/+14
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| * can use fallback mapping on all platformshondres2016-01-242-16/+19
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| * support gamepad remapping on androidhondres2016-01-242-2/+16
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* | Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde2016-02-031-0/+2
|\ \ | | | | | | x11: use different strings for WM_CLASS depending on context
| * | x11: use different strings for WM_CLASS depending on contexthondres2016-01-271-0/+2
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* | | added more gamepad mappingsDana Olson2016-02-011-76/+89
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* | | do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-2/+4
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* / clear joystick state on disconnectionhondres2016-01-261-1/+11
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* add mappings and increase max number of buttonshondres2016-01-222-5/+8
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* html5 gamepad supportHinsbart2016-01-211-0/+42
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+1
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* Fix wrong type check for autoloadRémi Verschelde2016-01-131-1/+1
| | | | Regression from c633a29. Fixes #3342
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+3
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* attempt another fixJuan Linietsky2016-01-131-1/+11
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* Reworked how autoloads are load to make sure identifiers always exist, ↵Juan Linietsky2016-01-131-1/+23
| | | | please check if this resolves bug #3156
* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-122-0/+55
|\ | | | | Add some joystick functions to input. Enables manipulation of mapping…
| * Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-082-0/+55
| | | | | | | | runtime
* | Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-3/+14
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* Update copyright to 2016 in headersGeorge Marques2016-01-015-5/+5
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* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
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* removed wron return types, fixes #2483reduz2015-12-291-1/+1
| | | | removed console, which was obsolete and unused sine long long ago
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
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* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6
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* Use tabs instead of spaces for new gamepad codehondres2015-12-182-334/+334
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* Better gamepad supporthondres2015-12-182-12/+520
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
| | | | -changed default windowed resolution to 1280x720
* Print error if no export destination has been passedest312015-11-261-0/+11
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
|\ | | | | | | | | Conflicts: main/main.cpp
| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
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| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
| |\ | | | | | | Silence too verbose boot splash debug info
| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
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| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
| |/ | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
|/ | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-1/+1
|\ | | | | Add icon to exe file in windows export
| * Add icon to exe file in windows exportmasoud bh2015-11-091-1/+1
| | | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky2015-11-181-2/+3
|\ \ | | | | | | Fixing memleaks in main/main.cpp
| * | Fixing memleaks in main/main.cppPhobos Tro2015-10-301-2/+3
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